MathUtilities
RTSCameraController-Cinemachine
MathUtilities | RTSCameraController-Cinemachine | |
---|---|---|
3 | 1 | |
4,098 | 25 | |
- | - | |
2.7 | 7.7 | |
5 months ago | 2 months ago | |
C# | C# | |
The Unlicense | GNU General Public License v3.0 only |
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MathUtilities
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added nav agent so that it won't rub its face on the wall all the time
i tried fabrik at first, then switched to ccdik http://www.andreasaristidou.com/FABRIK.html https://github.com/zalo/MathUtilities/blob/master/Assets/IK/CCDIK/CCDIKJoint.cs
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Animation rigging for Inverse Kinematics
Here is guide where CCD Inverse Kinematics is explained: https://zalo.github.io/blog/inverse-kinematics/ And also from same tutorial some Unity CCDIK solution you can try. https://github.com/zalo/MathUtilities/tree/master/Assets/IK/CCDIK
- A collection of some of the neat math and physics tricks
RTSCameraController-Cinemachine
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My first Camera Controller script
I would like to get some critique or advice on how to improve my programming and the code itself. You can watch and/or grab the project on GitHub: https://github.com/Nickk888SAMP/RTSCameraController-Cinemachine
What are some alternatives?
Randomation-Vehicle-Physics - Vehicle physics system for the Unity engine.
PrimeTween - PrimeTween is a high-performance, allocation-free animation library for Unity. Animate anything with just one line of code, tweak all animation properties directly from the Inspector, and create complex animation sequences. No runtime memory allocations, ever.
unity-deterministic-physics - Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats
foggycam - 📹 A tool to locally capture your own Nest camera stream.
ActiveRagdoll - From-scratch implementation of physically simulated character animation with proportional-integral-derivative controllers (PID)
IAH_SinglePlayerAITemplate - IAH: INTERNET WAR Singleplayer AI Template to get you started writing your own AI in C# for IAH: INTERNET WAR.
JimmysUnityUtilities - A bunch of code I like to have on hand while working in Unity
CS_BeatSaber_Camera2 - Adds a lot of options / tools for creating more advanced desktop viewing experiences with multiple camera angles and much more in Beat Saber
com.mitay-walle.phys-sound - The PhysSound system adds the ability to bring your physics to life through the use of impact and sliding sounds. The system works with both 2D and 3D physics.
BarcodeScanner.Mobile - Barcode Scanner using GoogleVision API for Xamarin Form, Maui
Ecstasy - Simplest powerful ECS for Unity. Flexible and fast. Works w/ Burst
SeeShark - Simple C# camera library.