MathUtilities
Randomation-Vehicle-Physics
MathUtilities | Randomation-Vehicle-Physics | |
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3 | 3 | |
4,098 | 797 | |
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2.7 | 0.0 | |
5 months ago | over 1 year ago | |
C# | C# | |
The Unlicense | - |
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MathUtilities
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added nav agent so that it won't rub its face on the wall all the time
i tried fabrik at first, then switched to ccdik http://www.andreasaristidou.com/FABRIK.html https://github.com/zalo/MathUtilities/blob/master/Assets/IK/CCDIK/CCDIKJoint.cs
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Animation rigging for Inverse Kinematics
Here is guide where CCD Inverse Kinematics is explained: https://zalo.github.io/blog/inverse-kinematics/ And also from same tutorial some Unity CCDIK solution you can try. https://github.com/zalo/MathUtilities/tree/master/Assets/IK/CCDIK
- A collection of some of the neat math and physics tricks
Randomation-Vehicle-Physics
- Extremely destructible gta car and human controller - Unity 2019.4.14f1 (64-bit)
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A follow player AI that uses physics
I've seen AI cars with physics in this project https://github.com/JustInvoke/Randomation-Vehicle-Physics Maybe you can take a look at the code and see how they implement it. Also there is an assest called Universal Vehicle Controller which has AI with physics, and a link to a demo if you want to try it before.
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A Beginner Here I Used High Definition Rendering
Randomation vehicle physics at: https://github.com/JustInvoke/Randomation-Vehicle-Physics
What are some alternatives?
unity-deterministic-physics - Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats
ActiveRagdoll - From-scratch implementation of physically simulated character animation with proportional-integral-derivative controllers (PID)
Unity-game-hacking - A guide for hacking unity games
JimmysUnityUtilities - A bunch of code I like to have on hand while working in Unity
ecs - Elastic Common Schema
com.mitay-walle.phys-sound - The PhysSound system adds the ability to bring your physics to life through the use of impact and sliding sounds. The system works with both 2D and 3D physics.
ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity
Ecstasy - Simplest powerful ECS for Unity. Flexible and fast. Works w/ Burst
realtime-CSG-for-unity - Realtime-CSG, CSG level editor for Unity
WorldWrap - Framework for creating lightweight seamless wrapping worlds in the Unity Game Engine (v1.0.0)
UnityTimeRewinder - Unity time rewind solution, that is easily customizable for any project.