Randomation-Vehicle-Physics
ecs
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Randomation-Vehicle-Physics | ecs | |
---|---|---|
3 | 3 | |
797 | 979 | |
- | 1.5% | |
0.0 | 7.6 | |
over 1 year ago | 6 days ago | |
C# | Python | |
- | Apache License 2.0 |
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Randomation-Vehicle-Physics
- Extremely destructible gta car and human controller - Unity 2019.4.14f1 (64-bit)
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A follow player AI that uses physics
I've seen AI cars with physics in this project https://github.com/JustInvoke/Randomation-Vehicle-Physics Maybe you can take a look at the code and see how they implement it. Also there is an assest called Universal Vehicle Controller which has AI with physics, and a link to a demo if you want to try it before.
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A Beginner Here I Used High Definition Rendering
Randomation vehicle physics at: https://github.com/JustInvoke/Randomation-Vehicle-Physics
ecs
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Security logs for splunk dataset
Elastic Common Data Model (ECS) sample data: Although intended for the Elastic Stack, you can adapt these sample logs for use in Splunk. The repository contains logs from various sources, such as network traffic, security events, and web server logs: https://github.com/elastic/ecs/tree/master/generated/samples
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Go with elastic search
// Base represents the base schema type defined by the Elastic Common Schema (ECS). // // See https://github.com/elastic/ecs/blob/main/schemas/base.yml type Base struct { Timestamp *time.Time json:"@timestamp" Tags string json:"tags,omitempty" Labels map[string]any json:"labels,omitempty" Message string json:"message,omitempty" }
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Why Logstash and Beats lock is bad
To move ECS ahead, we're adding the latest data types from current Elasticsearch like wildcard (https://github.com/elastic/ecs/blob/master/experimental/generated/elasticsearch/7/template.json#L30) or histogram. It won't be successful if we are only tied to the common denominator of data types in terms of space efficiency, performance, features,...
What are some alternatives?
unity-deterministic-physics - Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats
Svelto.ECS - Svelto ECS C# Entity Component System
Unity-game-hacking - A guide for hacking unity games
voxel-planets - Generation of planets with dynamic terrain
ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
MathUtilities - A collection of some of the neat math and physics tricks that I've collected over the last few years.
hecs - A handy ECS
realtime-CSG-for-unity - Realtime-CSG, CSG level editor for Unity
gdnative - Rust bindings for Godot 3
UnityTimeRewinder - Unity time rewind solution, that is easily customizable for any project.
logstash-output-elasticsearch