MathUtilities VS unity-deterministic-physics

Compare MathUtilities vs unity-deterministic-physics and see what are their differences.

MathUtilities

A collection of some of the neat math and physics tricks that I've collected over the last few years. (by zalo)

unity-deterministic-physics

Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats (by Kimbatt)
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MathUtilities unity-deterministic-physics
3 2
4,098 455
- -
2.7 0.0
5 months ago 3 months ago
C# C#
The Unlicense -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

MathUtilities

Posts with mentions or reviews of MathUtilities. We have used some of these posts to build our list of alternatives and similar projects.

unity-deterministic-physics

Posts with mentions or reviews of unity-deterministic-physics. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-07.

What are some alternatives?

When comparing MathUtilities and unity-deterministic-physics you can also consider the following projects:

Randomation-Vehicle-Physics - Vehicle physics system for the Unity engine.

2DFPhysics - 2D fixed-point physics for Unity (WIP).

ActiveRagdoll - From-scratch implementation of physically simulated character animation with proportional-integral-derivative controllers (PID)

SoftFloat - An implementation of 32 bit floating point arithmetic in C#

JimmysUnityUtilities - A bunch of code I like to have on hand while working in Unity

EntityComponentSystemSamples

com.mitay-walle.phys-sound - The PhysSound system adds the ability to bring your physics to life through the use of impact and sliding sounds. The system works with both 2D and 3D physics.

Ecstasy - Simplest powerful ECS for Unity. Flexible and fast. Works w/ Burst

soft-float-starter-pack - Software implementation of floating point numbers and operations

WorldWrap - Framework for creating lightweight seamless wrapping worlds in the Unity Game Engine (v1.0.0)

libm - A port of MUSL's libm to Rust.