unity-deterministic-physics VS 2DFPhysics

Compare unity-deterministic-physics vs 2DFPhysics and see what are their differences.

unity-deterministic-physics

Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats (by Kimbatt)

2DFPhysics

2D fixed-point physics for Unity (WIP). (by christides11)
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unity-deterministic-physics 2DFPhysics
2 2
454 45
- -
0.0 0.3
2 months ago over 3 years ago
C# C#
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

unity-deterministic-physics

Posts with mentions or reviews of unity-deterministic-physics. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-07.

2DFPhysics

Posts with mentions or reviews of 2DFPhysics. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-02-03.
  • Cross Platform Determinism?
    1 project | /r/Unity3D | 22 Feb 2021
    I had not seen that rollback library before, but considering I'm working on a fighting game, GGPO is perfect! Considering it's a sprite-based fighting game, I plan on using this 2D physics library for deterministic collision detection.
  • Fighting Game Networking?
    2 projects | /r/Unity3D | 3 Feb 2021
    I plan to use this in place of Box2D.

What are some alternatives?

When comparing unity-deterministic-physics and 2DFPhysics you can also consider the following projects:

SoftFloat - An implementation of 32 bit floating point arithmetic in C#

VelcroPhysics - High performance 2D collision detection system with realistic physics responses.

EntityComponentSystemSamples

Backroll - Unity C# Port of GGPO built atop Hourai Networking

Randomation-Vehicle-Physics - Vehicle physics system for the Unity engine.

soft-float-starter-pack - Software implementation of floating point numbers and operations

BedcoreProtect - BedcoreProtect is a fast, efficient, data logging and anti-griefing tool for PocketMine servers. Rollback and restore any amount of damage.

libm - A port of MUSL's libm to Rust.

Backroll - Unity C# Port of GGPO built atop Hourai Networking

ai2thor - An open-source platform for Visual AI.

Incremental - Incremental Deterministic Decimal Number Type in C#