unity-deterministic-physics
2DFPhysics
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unity-deterministic-physics | 2DFPhysics | |
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2 | 2 | |
454 | 45 | |
- | - | |
0.0 | 0.3 | |
2 months ago | over 3 years ago | |
C# | C# | |
- | MIT License |
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unity-deterministic-physics
- I am delighted with the new technology of Photon Quantum Engine! We achieved this in a few months with a small team:
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Cross-platform deterministic physics with Unity DOTS physics and soft floats
Here it is: https://github.com/Kimbatt/unity-deterministic-physics
2DFPhysics
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Cross Platform Determinism?
I had not seen that rollback library before, but considering I'm working on a fighting game, GGPO is perfect! Considering it's a sprite-based fighting game, I plan on using this 2D physics library for deterministic collision detection.
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Fighting Game Networking?
I plan to use this in place of Box2D.
What are some alternatives?
SoftFloat - An implementation of 32 bit floating point arithmetic in C#
VelcroPhysics - High performance 2D collision detection system with realistic physics responses.
EntityComponentSystemSamples
Backroll - Unity C# Port of GGPO built atop Hourai Networking
Randomation-Vehicle-Physics - Vehicle physics system for the Unity engine.
soft-float-starter-pack - Software implementation of floating point numbers and operations
BedcoreProtect - BedcoreProtect is a fast, efficient, data logging and anti-griefing tool for PocketMine servers. Rollback and restore any amount of damage.
libm - A port of MUSL's libm to Rust.
Backroll - Unity C# Port of GGPO built atop Hourai Networking
ai2thor - An open-source platform for Visual AI.
Incremental - Incremental Deterministic Decimal Number Type in C#