unity-deterministic-physics
Randomation-Vehicle-Physics
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unity-deterministic-physics | Randomation-Vehicle-Physics | |
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2 | 3 | |
425 | 797 | |
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0.0 | 0.0 | |
over 1 year ago | over 1 year ago | |
C# | C# | |
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unity-deterministic-physics
- I am delighted with the new technology of Photon Quantum Engine! We achieved this in a few months with a small team:
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Cross-platform deterministic physics with Unity DOTS physics and soft floats
Here it is: https://github.com/Kimbatt/unity-deterministic-physics
Randomation-Vehicle-Physics
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A Beginner Here I Used High Definition Rendering
Randomation vehicle physics at: https://github.com/JustInvoke/Randomation-Vehicle-Physics
What are some alternatives?
2DFPhysics - 2D fixed-point physics for Unity (WIP).
SoftFloat - An implementation of 32 bit floating point arithmetic in C#
EntityComponentSystemSamples
soft-float-starter-pack - Software implementation of floating point numbers and operations
libm - A port of MUSL's libm to Rust.
ai2thor - An open-source platform for Visual AI.
BallPhysics - 2D physics engine written in JavaScript🏀
ActiveRagdoll - From-scratch implementation of physically simulated character animation with proportional-integral-derivative controllers (PID)
Unity-game-hacking - A guide for hacking unity games
VisualPinball.Engine - :video_game: Visual Pinball Engine for Unity
ecs - Elastic Common Schema
ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity