ActiveRagdoll
unity-deterministic-physics
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ActiveRagdoll | unity-deterministic-physics | |
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6 | 2 | |
168 | 455 | |
- | - | |
1.3 | 0.0 | |
about 1 year ago | 3 months ago | |
C# | C# | |
MIT License | - |
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ActiveRagdoll
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Active Ragdolls tutorials?
Okay. I've been looking at this for a couple of weeks now and I've found that there's math involved in creating your own Ragdoll system like quaternions and you are better off going to github.com and searching for projects that have already been started and working off that but the only thing with that approach is not understanding how to change or improve the system is a bit difficult. So, what I'm trying is to use the prefabs from the assets to use in my own system. What I'm doing is using the already rigged model and model with configurable joints attached from the system I found on github Ashleve. There's are the following tutorials that are very in depth that aren't that easy to find that I suggest you follow: 1. Ragdoll series 1 2. Ragdoll Series 2 (not in English) 3. Active Ragdoll Series 3 (Not in English) 4. Active ragdoll Series 4 To just understand the topic and create a basic ragdoll I suggest these videos 1. video 1 (concepts) 2. video 2 (concepts) 3. Video 3 (tutorial) 4. Video 4 (tutorial)
- I open sourced my Unity project with active ragdolls implemented from scratch
- I open sourced my project where I implement simple active ragdolls from scratch
unity-deterministic-physics
- I am delighted with the new technology of Photon Quantum Engine! We achieved this in a few months with a small team:
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Cross-platform deterministic physics with Unity DOTS physics and soft floats
Here it is: https://github.com/Kimbatt/unity-deterministic-physics
What are some alternatives?
Unity-Robotics-Hub - Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.
2DFPhysics - 2D fixed-point physics for Unity (WIP).
2D-Character-Controller - Free 2D Character Controller for Unity.
SoftFloat - An implementation of 32 bit floating point arithmetic in C#
MathUtilities - A collection of some of the neat math and physics tricks that I've collected over the last few years.
EntityComponentSystemSamples
Auto-Setup-for-Unity - iClone / Character Creator / ActorCore Auto Setup for Unity Script
Randomation-Vehicle-Physics - Vehicle physics system for the Unity engine.
Erbium - 🤺Third Person Character Controller for unity🤺
soft-float-starter-pack - Software implementation of floating point numbers and operations
libm - A port of MUSL's libm to Rust.
ai2thor - An open-source platform for Visual AI.