ActiveRagdoll
MathUtilities
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ActiveRagdoll | MathUtilities | |
---|---|---|
6 | 3 | |
168 | 4,097 | |
- | - | |
1.3 | 2.7 | |
about 1 year ago | 5 months ago | |
C# | C# | |
MIT License | The Unlicense |
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ActiveRagdoll
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Active Ragdolls tutorials?
Okay. I've been looking at this for a couple of weeks now and I've found that there's math involved in creating your own Ragdoll system like quaternions and you are better off going to github.com and searching for projects that have already been started and working off that but the only thing with that approach is not understanding how to change or improve the system is a bit difficult. So, what I'm trying is to use the prefabs from the assets to use in my own system. What I'm doing is using the already rigged model and model with configurable joints attached from the system I found on github Ashleve. There's are the following tutorials that are very in depth that aren't that easy to find that I suggest you follow: 1. Ragdoll series 1 2. Ragdoll Series 2 (not in English) 3. Active Ragdoll Series 3 (Not in English) 4. Active ragdoll Series 4 To just understand the topic and create a basic ragdoll I suggest these videos 1. video 1 (concepts) 2. video 2 (concepts) 3. Video 3 (tutorial) 4. Video 4 (tutorial)
- I open sourced my Unity project with active ragdolls implemented from scratch
- I open sourced my project where I implement simple active ragdolls from scratch
MathUtilities
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added nav agent so that it won't rub its face on the wall all the time
i tried fabrik at first, then switched to ccdik http://www.andreasaristidou.com/FABRIK.html https://github.com/zalo/MathUtilities/blob/master/Assets/IK/CCDIK/CCDIKJoint.cs
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Animation rigging for Inverse Kinematics
Here is guide where CCD Inverse Kinematics is explained: https://zalo.github.io/blog/inverse-kinematics/ And also from same tutorial some Unity CCDIK solution you can try. https://github.com/zalo/MathUtilities/tree/master/Assets/IK/CCDIK
- A collection of some of the neat math and physics tricks
What are some alternatives?
unity-deterministic-physics - Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats
Randomation-Vehicle-Physics - Vehicle physics system for the Unity engine.
Unity-Robotics-Hub - Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.
2D-Character-Controller - Free 2D Character Controller for Unity.
JimmysUnityUtilities - A bunch of code I like to have on hand while working in Unity
Auto-Setup-for-Unity - iClone / Character Creator / ActorCore Auto Setup for Unity Script
com.mitay-walle.phys-sound - The PhysSound system adds the ability to bring your physics to life through the use of impact and sliding sounds. The system works with both 2D and 3D physics.
Erbium - 🤺Third Person Character Controller for unity🤺
Ecstasy - Simplest powerful ECS for Unity. Flexible and fast. Works w/ Burst
WorldWrap - Framework for creating lightweight seamless wrapping worlds in the Unity Game Engine (v1.0.0)
RTSCameraController-Cinemachine - A RTS style Camera Controller for Unity 3D's Cinemachine system.