System.Random not behaving deterministically?

This page summarizes the projects mentioned and recommended in the original post on /r/csharp

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  • JimmysUnityUtilities

    A bunch of code I like to have on hand while working in Unity

  • I might have some code that solves your problem. I have a package of Unity utilities, and one of the things in that package is my custom random class, JRandom. JRandom is deterministic across different platforms (at least, as far as I know). Additionally, it's significantly faster that Unity's System.Random, and it contains a plethora of extra methods for getting random values that are more powerful than those in System.Random.

  • xxHash

    A pure C# implementation of xxhash algorithm (by uranium62)

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • Unity.Mathematics

    The C# math library used in Unity providing vector types and math functions with a shader like syntax

  • com.unity.mathematics package comes with a new random generator that should be deterministic as well as many other math types and functions for DOTS / Burst

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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