JimmysUnityUtilities VS Unity.mathx

Compare JimmysUnityUtilities vs Unity.mathx and see what are their differences.

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JimmysUnityUtilities Unity.mathx
2 2
128 68
- -
7.5 8.3
about 2 months ago 16 days ago
C# C#
Do What The F*ck You Want To Public License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

JimmysUnityUtilities

Posts with mentions or reviews of JimmysUnityUtilities. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-16.
  • Using players' song files at runtime?
    2 projects | /r/gamedev | 16 Sep 2022
    Unity and C# eh? I have some code that might be helpful to you: https://github.com/JimmyCushnie/JimmysUnityUtilities/blob/master/Scripts/AudioLoadingUtilities.cs
  • System.Random not behaving deterministically?
    3 projects | /r/csharp | 25 Mar 2022
    I might have some code that solves your problem. I have a package of Unity utilities, and one of the things in that package is my custom random class, JRandom. JRandom is deterministic across different platforms (at least, as far as I know). Additionally, it's significantly faster that Unity's System.Random, and it contains a plethora of extra methods for getting random values that are more powerful than those in System.Random.

Unity.mathx

Posts with mentions or reviews of Unity.mathx. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing JimmysUnityUtilities and Unity.mathx you can also consider the following projects:

xxHash - A pure C# implementation of xxhash algorithm

SS3D - Space Station 3D, another remake of SS13, but with an extra D.

MathUtilities - A collection of some of the neat math and physics tricks that I've collected over the last few years.

UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity

unity-utils - Useful unity utilities

SoftMaskForUGUI - UI Soft Mask is a smooth masking component for Unity UI (uGUI) elements.

AIAssetGeneration - ChatGPT/DALL-E powered asset generation for Unity

com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

Unity.Mathematics - The C# math library used in Unity providing vector types and math functions with a shader like syntax

deconstructing-samples - Basic to advance Deconstruct code samples

RayCarrot.RCP.Metro - Rayman Control Panel (4.0.0 and above)

TimerTool-Unity-Utility - A versatile and easy-to-use timer utility for Unity, designed to streamline time-based operations and events in your projects.