- JimmysUnityUtilities VS xxHash
- JimmysUnityUtilities VS MathUtilities
- JimmysUnityUtilities VS Unity.mathx
- JimmysUnityUtilities VS unity-utils
- JimmysUnityUtilities VS AIAssetGeneration
- JimmysUnityUtilities VS UnitySimpleFileBrowser
- JimmysUnityUtilities VS Unity.Mathematics
- JimmysUnityUtilities VS deconstructing-samples
- JimmysUnityUtilities VS RayCarrot.RCP.Metro
- JimmysUnityUtilities VS apple-signin-unity
JimmysUnityUtilities Alternatives
Similar projects and alternatives to JimmysUnityUtilities
-
-
MathUtilities
A collection of some of the neat math and physics tricks that I've collected over the last few years.
-
WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
-
Unity.mathx
An Extension Library for Unity.Mathematics - Extension Methods, New Syntax, Optimized Functions, and more !
-
-
UnitySimpleFileBrowser
A uGUI based runtime file browser for Unity 3D (draggable and resizable)
-
AIAssetGeneration
ChatGPT/DALL-E powered asset generation for Unity
-
Unity.Mathematics
The C# math library used in Unity providing vector types and math functions with a shader like syntax
-
InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
-
deconstructing-samples
Basic to advance Deconstruct code samples
-
RayCarrot.RCP.Metro
Rayman Control Panel (4.0.0 and above)
-
apple-signin-unity
Unity plugin to support Sign In With Apple Id
JimmysUnityUtilities reviews and mentions
-
Using players' song files at runtime?
Unity and C# eh? I have some code that might be helpful to you: https://github.com/JimmyCushnie/JimmysUnityUtilities/blob/master/Scripts/AudioLoadingUtilities.cs
-
System.Random not behaving deterministically?
I might have some code that solves your problem. I have a package of Unity utilities, and one of the things in that package is my custom random class, JRandom. JRandom is deterministic across different platforms (at least, as far as I know). Additionally, it's significantly faster that Unity's System.Random, and it contains a plethora of extra methods for getting random values that are more powerful than those in System.Random.
Stats
JimmyCushnie/JimmysUnityUtilities is an open source project licensed under Do What The F*ck You Want To Public License which is not an OSI approved license.
The primary programming language of JimmysUnityUtilities is C#.