JimmysUnityUtilities

A bunch of code I like to have on hand while working in Unity (by JimmyCushnie)

JimmysUnityUtilities Alternatives

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JimmysUnityUtilities reviews and mentions

Posts with mentions or reviews of JimmysUnityUtilities. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-16.
  • Using players' song files at runtime?
    2 projects | /r/gamedev | 16 Sep 2022
    Unity and C# eh? I have some code that might be helpful to you: https://github.com/JimmyCushnie/JimmysUnityUtilities/blob/master/Scripts/AudioLoadingUtilities.cs
  • System.Random not behaving deterministically?
    3 projects | /r/csharp | 25 Mar 2022
    I might have some code that solves your problem. I have a package of Unity utilities, and one of the things in that package is my custom random class, JRandom. JRandom is deterministic across different platforms (at least, as far as I know). Additionally, it's significantly faster that Unity's System.Random, and it contains a plethora of extra methods for getting random values that are more powerful than those in System.Random.

Stats

Basic JimmysUnityUtilities repo stats
2
126
7.5
16 days ago
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