Lumos
GodOfWarPS2_Decomp
Lumos | GodOfWarPS2_Decomp | |
---|---|---|
1 | 1 | |
1,162 | 6 | |
- | - | |
7.8 | 5.2 | |
19 days ago | almost 2 years ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Lumos
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A good gui that supports Vulkan?
godot 4 will have a vulcan render which is still development but usable from what I understand though I haven't I found this a few days ago and was able to setup a fps to run around in pretty easily. https://github.com/jmorton06/Lumos
GodOfWarPS2_Decomp
What are some alternatives?
Wolf Engine - The Wolf is a comprehensive set of C/C++ open source libraries for realtime rendering, realtime streaming and game developing
sketchpad - A simple rendering library to experiment with CG techniques in OpenGL.
VulkanSceneGraph - Vulkan & C++17 based Scene Graph Project
ghidra-scripts - A collection of my Ghidra scripts to facilitate reverse engineering and vulnerability research.
basic-voxel-engine - A Minecraft-like voxel engine, written in C++.
Daemon - The Dæmon game engine. With some bits of ioq3 and XreaL.
DearPyGui - Dear PyGui: A fast and powerful Graphical User Interface Toolkit for Python with minimal dependencies
sly1 - Decompilation of Sly Cooper and the Thievius Raccoonus for the PS2
Dusk - Cross Platform 3D Game Engine - WIP
echo - A New Cross-Platform 2D 3D Game Engine
Fractal_Engine - WIP 3D game engine with editor and other stuff
Mikompilation - Reimplementation project for the Fatal Frame 2 : Crimson Butterfly (Project Zero 2/零~紅い蝶) game engine