GodOfWarPS2_Decomp VS echo

Compare GodOfWarPS2_Decomp vs echo and see what are their differences.

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GodOfWarPS2_Decomp echo
1 1
6 916
- -
5.2 8.0
almost 2 years ago 6 months ago
C++ C++
GNU General Public License v3.0 only MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

GodOfWarPS2_Decomp

Posts with mentions or reviews of GodOfWarPS2_Decomp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-19.

echo

Posts with mentions or reviews of echo. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing GodOfWarPS2_Decomp and echo you can also consider the following projects:

sketchpad - A simple rendering library to experiment with CG techniques in OpenGL.

CubiCAD - A fast and modern vulkan based rendering engine

ghidra-scripts - A collection of my Ghidra scripts to facilitate reverse engineering and vulnerability research.

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

Daemon - The Dæmon game engine. With some bits of ioq3 and XreaL.

reshade - A generic post-processing injector for games and video software.

sly1 - Decompilation of Sly Cooper and the Thievius Raccoonus for the PS2

ShaderConductor - ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages

Mikompilation - Reimplementation project for the Fatal Frame 2 : Crimson Butterfly (Project Zero 2/零~紅い蝶) game engine

dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine

Wolf Engine - The Wolf is a comprehensive set of C/C++ open source libraries for realtime rendering, realtime streaming and game developing

Vanilla-RTX - Vanilla RTX GitHub Repository, A PBR Resource Pack for Minecraft Bedrock Edition: Vanilla Resources Made Available for Minecraft RTX