JimmysUnityUtilities
MathUtilities
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JimmysUnityUtilities | MathUtilities | |
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2 | 3 | |
128 | 4,097 | |
- | - | |
7.5 | 2.7 | |
about 2 months ago | 5 months ago | |
C# | C# | |
Do What The F*ck You Want To Public License | The Unlicense |
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JimmysUnityUtilities
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Using players' song files at runtime?
Unity and C# eh? I have some code that might be helpful to you: https://github.com/JimmyCushnie/JimmysUnityUtilities/blob/master/Scripts/AudioLoadingUtilities.cs
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System.Random not behaving deterministically?
I might have some code that solves your problem. I have a package of Unity utilities, and one of the things in that package is my custom random class, JRandom. JRandom is deterministic across different platforms (at least, as far as I know). Additionally, it's significantly faster that Unity's System.Random, and it contains a plethora of extra methods for getting random values that are more powerful than those in System.Random.
MathUtilities
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added nav agent so that it won't rub its face on the wall all the time
i tried fabrik at first, then switched to ccdik http://www.andreasaristidou.com/FABRIK.html https://github.com/zalo/MathUtilities/blob/master/Assets/IK/CCDIK/CCDIKJoint.cs
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Animation rigging for Inverse Kinematics
Here is guide where CCD Inverse Kinematics is explained: https://zalo.github.io/blog/inverse-kinematics/ And also from same tutorial some Unity CCDIK solution you can try. https://github.com/zalo/MathUtilities/tree/master/Assets/IK/CCDIK
- A collection of some of the neat math and physics tricks
What are some alternatives?
xxHash - A pure C# implementation of xxhash algorithm
Randomation-Vehicle-Physics - Vehicle physics system for the Unity engine.
unity-utils - Useful unity utilities
unity-deterministic-physics - Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats
Unity.mathx - An Extension Library for Unity.Mathematics - Extension Methods, New Syntax, Optimized Functions, and more !
ActiveRagdoll - From-scratch implementation of physically simulated character animation with proportional-integral-derivative controllers (PID)
AIAssetGeneration - ChatGPT/DALL-E powered asset generation for Unity
com.mitay-walle.phys-sound - The PhysSound system adds the ability to bring your physics to life through the use of impact and sliding sounds. The system works with both 2D and 3D physics.
Unity.Mathematics - The C# math library used in Unity providing vector types and math functions with a shader like syntax
Ecstasy - Simplest powerful ECS for Unity. Flexible and fast. Works w/ Burst
RayCarrot.RCP.Metro - Rayman Control Panel (4.0.0 and above)
WorldWrap - Framework for creating lightweight seamless wrapping worlds in the Unity Game Engine (v1.0.0)