HSV-Color-Picker-Unity
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HSV-Color-Picker-Unity | menu-controller | |
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1 | 1 | |
609 | 28 | |
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0.7 | 0.0 | |
about 1 year ago | almost 2 years ago | |
ShaderLab | C# | |
MIT License | MIT License |
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HSV-Color-Picker-Unity
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How would I implement a color picker for a game?
if you want more complex may i suggest https://github.com/judah4/HSV-Color-Picker-Unity
menu-controller
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Easily Manage the State of Your UI With This Pattern to Save Yourself Headaches | Full Tutorial in Comments
As always, full project code is available on GitHub!
What are some alternatives?
awesome-unity-open-source-on-github - A categorized collection of awesome Unity open source on GitHub (800+)
GameDevTutorials - Houses various game development tutorials and resources.
UnityColorPicker - Runtime color picker for Unity
ai-series-part-14.5 - Project used in the AI Series Part 14.5 Unity Tutorial where I show how to approach optimizing code, using our runtime navmesh generation as the optimization target
sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing
ai-series-part-31 - learn how to show a path to a specific target without using a NavMeshAgent. We'll calculate the path on a NavMesh from the player's current location (controlled via a Third Person Controller) to the target location, and show that with a LineRenderer. The path calculation has a few knobs to turn, how high above the NavMesh to draw the line and how frequently to recalculate the path.
foliage-shader - Unity surface shader for leaves/pine needles (on alpha cutout textures)
doors - Learn how to create multiple different types of doors in Unity
URP-LWRP-Shaders - A Collection of Shader For URP(LWRP) Render Pipeline
ai-series-part-14 - Project corresponding to AI Series Part 14 where we implement Baking NavMesh at Runtime around the Player, instead of baking on the entire scene
TestbedHDRP - Testbed project for Unity HDRP (High Definition Render Pipeline)
2021-object-pool - Get an in-depth overview of the most commonly needed functionality of the Unity Object Pooling API introduced in the 2021 version of the Unity Editor.