menu-controller VS 2021-object-pool

Compare menu-controller vs 2021-object-pool and see what are their differences.

menu-controller

Learn how to use a Stack to manage your UI Pages. Create pages that have configurable entry/exit animations, sounds, and actions. This is the base framework I've been using for over 6 years in my own projects and find it to be highly reliable, scalable, and still easy to use. (by llamacademy)

2021-object-pool

Get an in-depth overview of the most commonly needed functionality of the Unity Object Pooling API introduced in the 2021 version of the Unity Editor. (by llamacademy)
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menu-controller 2021-object-pool
1 2
26 12
- -
0.0 0.0
over 1 year ago over 2 years ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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menu-controller

Posts with mentions or reviews of menu-controller. We have used some of these posts to build our list of alternatives and similar projects.

2021-object-pool

Posts with mentions or reviews of 2021-object-pool. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing menu-controller and 2021-object-pool you can also consider the following projects:

HSV-Color-Picker-Unity - HSV color picker for Unity UI

GameDevTutorials - Houses various game development tutorials and resources.

ai-series-part-14.5 - Project used in the AI Series Part 14.5 Unity Tutorial where I show how to approach optimizing code, using our runtime navmesh generation as the optimization target

raycast-bullet-trails - Learn how to add bullet trails (aka "tracers") to your hitscan weapons. In this tutorial repository you'll learn how to implement a hitscan gun that makes bullet impact effects, has bullet trails, and fires on left mouse click using the new input system.

Unity-Programming-Patterns - Implementations of programming design patterns in Unity with examples in C# when to use them.

ai-series-part-31 - learn how to show a path to a specific target without using a NavMeshAgent. We'll calculate the path on a NavMesh from the player's current location (controlled via a Third Person Controller) to the target location, and show that with a LineRenderer. The path calculation has a few knobs to turn, how high above the NavMesh to draw the line and how frequently to recalculate the path.

Hibzz.Hibernator - A library used to create low performant idle applications in Unity

doors - Learn how to create multiple different types of doors in Unity

ai-series-part-14 - Project corresponding to AI Series Part 14 where we implement Baking NavMesh at Runtime around the Player, instead of baking on the entire scene