menu-controller
2021-object-pool
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menu-controller | 2021-object-pool | |
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1 | 2 | |
26 | 12 | |
- | - | |
0.0 | 0.0 | |
over 1 year ago | over 2 years ago | |
C# | C# | |
MIT License | MIT License |
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menu-controller
-
Easily Manage the State of Your UI With This Pattern to Save Yourself Headaches | Full Tutorial in Comments
As always, full project code is available on GitHub!
2021-object-pool
- Unity 2021 Object Pool API - What is Object Pooling and how to use the new API! Unity finally got native Object Pooling support and it's pretty good, but not perfect
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Unity 2021 Object Pool API - What is Object Pooling and how to use the new API! Unity finally got native Object Pooling support and it's pretty good, but not perfect | Full Tutorial in Comments
As always, full project code is available on GitHub!
What are some alternatives?
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Unity-Programming-Patterns - Implementations of programming design patterns in Unity with examples in C# when to use them.
ai-series-part-31 - learn how to show a path to a specific target without using a NavMeshAgent. We'll calculate the path on a NavMesh from the player's current location (controlled via a Third Person Controller) to the target location, and show that with a LineRenderer. The path calculation has a few knobs to turn, how high above the NavMesh to draw the line and how frequently to recalculate the path.
Hibzz.Hibernator - A library used to create low performant idle applications in Unity
doors - Learn how to create multiple different types of doors in Unity
ai-series-part-14 - Project corresponding to AI Series Part 14 where we implement Baking NavMesh at Runtime around the Player, instead of baking on the entire scene