2021-object-pool
Hibzz.Hibernator
Our great sponsors
2021-object-pool | Hibzz.Hibernator | |
---|---|---|
2 | 2 | |
12 | 10 | |
- | - | |
0.0 | 2.3 | |
over 2 years ago | 9 months ago | |
C# | C# | |
MIT License | Creative Commons Attribution 4.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
2021-object-pool
- Unity 2021 Object Pool API - What is Object Pooling and how to use the new API! Unity finally got native Object Pooling support and it's pretty good, but not perfect
-
Unity 2021 Object Pool API - What is Object Pooling and how to use the new API! Unity finally got native Object Pooling support and it's pretty good, but not perfect | Full Tutorial in Comments
As always, full project code is available on GitHub!
Hibzz.Hibernator
-
Why not use game engines for building cross platform apps?
A week back I created a tool (and open-sourced it) to do exactly that. It's called hibzz.hibernator (github link) and the primary goal is to control resource consumption in the Unity Engine.
- Launching Hibzz.Hibernator! An opensource library used to create low performant idle applications in Unity. Devs, check it out.
What are some alternatives?
GameDevTutorials - Houses various game development tutorials and resources.
light-lod - Learn how to apply the "LOD" (Level of Detail) concept to lights!
raycast-bullet-trails - Learn how to add bullet trails (aka "tracers") to your hitscan weapons. In this tutorial repository you'll learn how to implement a hitscan gun that makes bullet impact effects, has bullet trails, and fires on left mouse click using the new input system.
imix - imix Low-Power IoT Research Platform
Unity-Programming-Patterns - Implementations of programming design patterns in Unity with examples in C# when to use them.
Incremental - Incremental Deterministic Decimal Number Type in C#
menu-controller - Learn how to use a Stack to manage your UI Pages. Create pages that have configurable entry/exit animations, sounds, and actions. This is the base framework I've been using for over 6 years in my own projects and find it to be highly reliable, scalable, and still easy to use.
ai-series-part-14.5 - Project used in the AI Series Part 14.5 Unity Tutorial where I show how to approach optimizing code, using our runtime navmesh generation as the optimization target
UniRate - Unity plugin to easily manage the application frame rate and rendering interval. Reducing battery power consumption and device heat, especially on mobile platforms.
LazyOptimiser - An experimental tool to apply some automatic optimisations to an avatar
Unity-Object-Pool-Tool - A Generic Object Pooler for Unity