2021-object-pool VS Unity-Programming-Patterns

Compare 2021-object-pool vs Unity-Programming-Patterns and see what are their differences.

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2021-object-pool Unity-Programming-Patterns
2 5
12 1,802
- -
0.0 5.6
over 2 years ago 9 months ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

2021-object-pool

Posts with mentions or reviews of 2021-object-pool. We have used some of these posts to build our list of alternatives and similar projects.

Unity-Programming-Patterns

Posts with mentions or reviews of Unity-Programming-Patterns. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-14.

What are some alternatives?

When comparing 2021-object-pool and Unity-Programming-Patterns you can also consider the following projects:

GameDevTutorials - Houses various game development tutorials and resources.

Scriptable-Events - Unity Package: Quickly setup events with scriptable objects using the observer pattern. Custom events can also be created with scriptable events.

raycast-bullet-trails - Learn how to add bullet trails (aka "tracers") to your hitscan weapons. In this tutorial repository you'll learn how to implement a hitscan gun that makes bullet impact effects, has bullet trails, and fires on left mouse click using the new input system.

learn-go-concepts - This is a repo for Golang concepts and their practical implementation

menu-controller - Learn how to use a Stack to manage your UI Pages. Create pages that have configurable entry/exit animations, sounds, and actions. This is the base framework I've been using for over 6 years in my own projects and find it to be highly reliable, scalable, and still easy to use.

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

Hibzz.Hibernator - A library used to create low performant idle applications in Unity

csharp-design-patterns-for-humans - Design Patterns for Humans™ - An ultra-simplified explanation - C# Examples

Kassets - Unity's Scriptable Object Architecture.

ml-agents - The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.

Trials-Of-Titan

design-patterns -  Design large-scale systems / 2022 / Design Patterns: Behavioral, Creational, Structural, etc. @ S.Leschev. Google Engineering Level: L6+