Unity-Programming-Patterns
Kassets
Unity-Programming-Patterns | Kassets | |
---|---|---|
5 | 1 | |
1,808 | 103 | |
- | 2.9% | |
5.6 | 7.6 | |
9 months ago | 2 months ago | |
C# | C# | |
MIT License | MIT License |
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Unity-Programming-Patterns
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Game dev for a Web developer
Look into learning OOP principles, interfaces, dependency injection, etc are key to reduce coupling. Also ignore that other dude in the replies, avoid Unity YouTube content like the plague those videos never teach good practices, for Unity I would suggest MVC, MVVM type patterns, there's some great resources on patterns for games and also some specific Unity architectures that people have created for Unity like SCA Unity.
- Resources for learning game dev for someone who already knows how to code
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Unity C# Cheat Sheet?
For me, references to design patterns and architecture are most useful, but I can this can be a debatable area. This is a unity specific one I find helpful: https://github.com/Habrador/Unity-Programming-Patterns
- Decoupling game logic from unity framework?
- Open source implementations of game programming patterns in Unity
Kassets
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Mastering Scriptable Objects in Unity: A Complete Guide 🚀
There's also an asset inspired by this, Kassets: https://github.com/kadinche/Kassets
What are some alternatives?
Scriptable-Events - Unity Package: Quickly setup events with scriptable objects using the observer pattern. Custom events can also be created with scriptable events.
scriptable-events - Simple and extensible event system for Unity Engine, implemented via scriptable objects
2021-object-pool - Get an in-depth overview of the most commonly needed functionality of the Unity Object Pooling API introduced in the 2021 version of the Unity Editor.
ScriptableObject-Architecture - Makes using Scriptable Objects as a fundamental part of your architecture in Unity super easy
learn-go-concepts - This is a repo for Golang concepts and their practical implementation
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
ml-agents - The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.
csharp-design-patterns-for-humans - Design Patterns for Humansâ„¢ - An ultra-simplified explanation - C# Examples
SO-Architecture-BoilerPlate - A boilerplate for creating modular architectures using Scriptable Objects in Unity projects.
Ecstasy - Simplest powerful ECS for Unity. Flexible and fast. Works w/ Burst