Unity-Programming-Patterns VS Kassets

Compare Unity-Programming-Patterns vs Kassets and see what are their differences.

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Unity-Programming-Patterns Kassets
5 1
1,808 103
- 2.9%
5.6 7.6
9 months ago 2 months ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Unity-Programming-Patterns

Posts with mentions or reviews of Unity-Programming-Patterns. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-14.

Kassets

Posts with mentions or reviews of Kassets. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Unity-Programming-Patterns and Kassets you can also consider the following projects:

Scriptable-Events - Unity Package: Quickly setup events with scriptable objects using the observer pattern. Custom events can also be created with scriptable events.

scriptable-events - Simple and extensible event system for Unity Engine, implemented via scriptable objects

2021-object-pool - Get an in-depth overview of the most commonly needed functionality of the Unity Object Pooling API introduced in the 2021 version of the Unity Editor.

ScriptableObject-Architecture - Makes using Scriptable Objects as a fundamental part of your architecture in Unity super easy

learn-go-concepts - This is a repo for Golang concepts and their practical implementation

AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

ml-agents - The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.

csharp-design-patterns-for-humans - Design Patterns for Humansâ„¢ - An ultra-simplified explanation - C# Examples

SO-Architecture-BoilerPlate - A boilerplate for creating modular architectures using Scriptable Objects in Unity projects.

Ecstasy - Simplest powerful ECS for Unity. Flexible and fast. Works w/ Burst