Unity-Programming-Patterns
Entitas
Unity-Programming-Patterns | Entitas | |
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5 | 4 | |
1,808 | 6,910 | |
- | - | |
5.6 | 0.0 | |
9 months ago | 4 months ago | |
C# | C# | |
MIT License | MIT License |
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Unity-Programming-Patterns
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Game dev for a Web developer
Look into learning OOP principles, interfaces, dependency injection, etc are key to reduce coupling. Also ignore that other dude in the replies, avoid Unity YouTube content like the plague those videos never teach good practices, for Unity I would suggest MVC, MVVM type patterns, there's some great resources on patterns for games and also some specific Unity architectures that people have created for Unity like SCA Unity.
- Resources for learning game dev for someone who already knows how to code
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Unity C# Cheat Sheet?
For me, references to design patterns and architecture are most useful, but I can this can be a debatable area. This is a unity specific one I find helpful: https://github.com/Habrador/Unity-Programming-Patterns
- Decoupling game logic from unity framework?
- Open source implementations of game programming patterns in Unity
Entitas
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Entitas VS Friflo.Json.Fliox - a user suggested alternative
2 projects | 30 Jan 2024
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High performance ECS framework for C# without Unity?
Github documentation for entitias looks like it is still good https://github.com/sschmid/Entitas-CSharp/wiki
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Guides and tips for making a game engine in C#
For examples I usually turn to GitHub. It has numerous C# game engines. However, I find it easier to figure out implementations myself and use other engines only for API inspiration. There are also several C# ECS such as Entitas and DefaultECS that you can use if you do not want to create you own.
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Godot or Unity ? newbie 2D gamedev
- Entitas
What are some alternatives?
Scriptable-Events - Unity Package: Quickly setup events with scriptable objects using the observer pattern. Custom events can also be created with scriptable events.
Svelto.ECS - Svelto ECS C# Entity Component System
2021-object-pool - Get an in-depth overview of the most commonly needed functionality of the Unity Object Pooling API introduced in the 2021 version of the Unity Editor.
ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity
learn-go-concepts - This is a repo for Golang concepts and their practical implementation
Zenject - Dependency Injection Framework for Unity3D
csharp-design-patterns-for-humans - Design Patterns for Humans™ - An ultra-simplified explanation - C# Examples
DefaultEcs - Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
Kassets - Unity's Scriptable Object Architecture.
gdnative - Rust bindings for Godot 3
ml-agents - The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.
MediaPipeUnityPlugin - Unity plugin to run MediaPipe