Unity-Programming-Patterns VS Entitas

Compare Unity-Programming-Patterns vs Entitas and see what are their differences.

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Unity-Programming-Patterns Entitas
5 4
1,808 6,910
- -
5.6 0.0
9 months ago 4 months ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Unity-Programming-Patterns

Posts with mentions or reviews of Unity-Programming-Patterns. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-14.

Entitas

Posts with mentions or reviews of Entitas. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-30.

What are some alternatives?

When comparing Unity-Programming-Patterns and Entitas you can also consider the following projects:

Scriptable-Events - Unity Package: Quickly setup events with scriptable objects using the observer pattern. Custom events can also be created with scriptable events.

Svelto.ECS - Svelto ECS C# Entity Component System

2021-object-pool - Get an in-depth overview of the most commonly needed functionality of the Unity Object Pooling API introduced in the 2021 version of the Unity Editor.

ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity

learn-go-concepts - This is a repo for Golang concepts and their practical implementation

Zenject - Dependency Injection Framework for Unity3D

csharp-design-patterns-for-humans - Design Patterns for Humans™ - An ultra-simplified explanation - C# Examples

DefaultEcs - Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.

Kassets - Unity's Scriptable Object Architecture.

gdnative - Rust bindings for Godot 3

ml-agents - The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.

MediaPipeUnityPlugin - Unity plugin to run MediaPipe