Unity C# Cheat Sheet?

This page summarizes the projects mentioned and recommended in the original post on /r/Unity3D

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  • Unity-Programming-Patterns

    Implementations of programming design patterns in Unity with examples in C# when to use them.

  • For me, references to design patterns and architecture are most useful, but I can this can be a debatable area. This is a unity specific one I find helpful: https://github.com/Habrador/Unity-Programming-Patterns

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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