Unity-Programming-Patterns
learn-go-concepts
Unity-Programming-Patterns | learn-go-concepts | |
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5 | 1 | |
1,808 | 3 | |
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5.6 | 0.0 | |
9 months ago | almost 2 years ago | |
C# | Go | |
MIT License | GNU General Public License v3.0 only |
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Unity-Programming-Patterns
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Game dev for a Web developer
Look into learning OOP principles, interfaces, dependency injection, etc are key to reduce coupling. Also ignore that other dude in the replies, avoid Unity YouTube content like the plague those videos never teach good practices, for Unity I would suggest MVC, MVVM type patterns, there's some great resources on patterns for games and also some specific Unity architectures that people have created for Unity like SCA Unity.
- Resources for learning game dev for someone who already knows how to code
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Unity C# Cheat Sheet?
For me, references to design patterns and architecture are most useful, but I can this can be a debatable area. This is a unity specific one I find helpful: https://github.com/Habrador/Unity-Programming-Patterns
- Decoupling game logic from unity framework?
- Open source implementations of game programming patterns in Unity
learn-go-concepts
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How to implement Singleton design pattern in Go ? 🔥
Please find the complete code at github
What are some alternatives?
Scriptable-Events - Unity Package: Quickly setup events with scriptable objects using the observer pattern. Custom events can also be created with scriptable events.
go-gotham - Golang RESTful API Boilerplate.
2021-object-pool - Get an in-depth overview of the most commonly needed functionality of the Unity Object Pooling API introduced in the 2021 version of the Unity Editor.
set - Thread(Safe/Unsafe) Set data structure for Go.
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
SuiteScript-2.0-Type-Declarations - SuiteScript 2.0+ Type Declarations
csharp-design-patterns-for-humans - Design Patterns for Humans™ - An ultra-simplified explanation - C# Examples
concurrent-map - a thread-safe concurrent map for go
Kassets - Unity's Scriptable Object Architecture.
punchcard - Lazy and strict way to configure your Laravel projects
ml-agents - The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.
garr - Collection of high performance, thread-safe, lock-free go data structures