Kassets VS ScriptableObject-Architecture

Compare Kassets vs ScriptableObject-Architecture and see what are their differences.

Kassets

Unity's Scriptable Object Architecture. (by kadinche)

ScriptableObject-Architecture

Makes using Scriptable Objects as a fundamental part of your architecture in Unity super easy (by DanielEverland)
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Kassets ScriptableObject-Architecture
1 3
104 918
3.8% -
7.6 0.0
2 months ago 5 months ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Kassets

Posts with mentions or reviews of Kassets. We have used some of these posts to build our list of alternatives and similar projects.

ScriptableObject-Architecture

Posts with mentions or reviews of ScriptableObject-Architecture. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Kassets and ScriptableObject-Architecture you can also consider the following projects:

scriptable-events - Simple and extensible event system for Unity Engine, implemented via scriptable objects

ScriptableObjectVariant - Unity Odin editor helper which permits to set a "SOVariant" attribute to a ScriptableObject and override, or not, certain fields (similar to prefab variants but for scriptable objects).

Unity-Programming-Patterns - Implementations of programming design patterns in Unity with examples in C# when to use them.

AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.

unity-ui-manager - :ticket: A Simple UI Manager for rapid prototyping and ease of collaboration

ml-agents - The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.

SO-Architecture-BoilerPlate - A boilerplate for creating modular architectures using Scriptable Objects in Unity projects.

Ecstasy - Simplest powerful ECS for Unity. Flexible and fast. Works w/ Burst