ScriptableObject-Architecture
ScriptableObjectVariant
ScriptableObject-Architecture | ScriptableObjectVariant | |
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3 | 2 | |
918 | 50 | |
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0.0 | 0.0 | |
5 months ago | 4 months ago | |
C# | C# | |
MIT License | MIT License |
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ScriptableObject-Architecture
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Question about using Databases or in-Unity data storage.
There was a very interesting talk by Ryan Hipple a few years back (https://youtu.be/raQ3iHhE_Kk). He's showing some ideas for "Scriptable Variables", RuntimeSets and more. You can also check out this repo with his concepts already implemented https://github.com/DanielEverland/ScriptableObject-Architecture.
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Unity C# Architecture Best Practices Books
Lastly, I'm starting to embrace Scriptable Objects more and more. There are complete architectures based around them. TBH I've only gone through some small examples, so I'm not sure how well it scales, but SODA is a great paid asset, and there are plenty of free examples out there as well.
- DanielEverland/ScriptableObject-Architecture
ScriptableObjectVariant
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What is best way to manage a large items database? I'm using scriptable objects with enum, prefab, item icon and description. But when I add new item it takes so many time. Create a new enum field, paste all variables, create prefab. Is there a better way to do it? Or some sort of automatization?
Might come in handy: https://github.com/GieziJo/ScriptableObjectVariant
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[Package] Scriptable Object Variants
I've been developing a package for unity called Scriptable Object Variant (github.com/GieziJo/ScriptableObjectVariant), thought some peops here might be interested.
What are some alternatives?
scriptable-events - Simple and extensible event system for Unity Engine, implemented via scriptable objects
Unity-Editor-Toolbox - Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.
unity-ui-manager - :ticket: A Simple UI Manager for rapid prototyping and ease of collaboration
Kassets - Unity's Scriptable Object Architecture.
scriptable-objects-explained - In this tutorial respository you'll learn about a hugely powerful tool provided to us by Unity, ScriptableObjects. Many beginners in Unity (myself included!) don't understand what these are and just completely disregard them.
scriptable-object-based-guns - Learn how to create a ScriptableObject-based gun system from scratch for your game!