ScriptableObject-Architecture VS ScriptableObjectVariant

Compare ScriptableObject-Architecture vs ScriptableObjectVariant and see what are their differences.

ScriptableObject-Architecture

Makes using Scriptable Objects as a fundamental part of your architecture in Unity super easy (by DanielEverland)

ScriptableObjectVariant

Unity Odin editor helper which permits to set a "SOVariant" attribute to a ScriptableObject and override, or not, certain fields (similar to prefab variants but for scriptable objects). (by GieziJo)
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ScriptableObject-Architecture ScriptableObjectVariant
3 2
918 50
- -
0.0 0.0
5 months ago 4 months ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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ScriptableObject-Architecture

Posts with mentions or reviews of ScriptableObject-Architecture. We have used some of these posts to build our list of alternatives and similar projects.

ScriptableObjectVariant

Posts with mentions or reviews of ScriptableObjectVariant. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing ScriptableObject-Architecture and ScriptableObjectVariant you can also consider the following projects:

scriptable-events - Simple and extensible event system for Unity Engine, implemented via scriptable objects

Unity-Editor-Toolbox - Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.

unity-ui-manager - :ticket: A Simple UI Manager for rapid prototyping and ease of collaboration

Kassets - Unity's Scriptable Object Architecture.

scriptable-objects-explained - In this tutorial respository you'll learn about a hugely powerful tool provided to us by Unity, ScriptableObjects. Many beginners in Unity (myself included!) don't understand what these are and just completely disregard them.

scriptable-object-based-guns - Learn how to create a ScriptableObject-based gun system from scratch for your game!