ScriptableObjectVariant
Unity Odin editor helper which permits to set a "SOVariant" attribute to a ScriptableObject and override, or not, certain fields (similar to prefab variants but for scriptable objects). (by GieziJo)
scriptable-objects-explained
In this tutorial respository you'll learn about a hugely powerful tool provided to us by Unity, ScriptableObjects. Many beginners in Unity (myself included!) don't understand what these are and just completely disregard them. (by llamacademy)
ScriptableObjectVariant | scriptable-objects-explained | |
---|---|---|
2 | 1 | |
50 | 2 | |
- | - | |
0.0 | 0.0 | |
4 months ago | almost 2 years ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ScriptableObjectVariant
Posts with mentions or reviews of ScriptableObjectVariant.
We have used some of these posts to build our list of alternatives
and similar projects.
-
What is best way to manage a large items database? I'm using scriptable objects with enum, prefab, item icon and description. But when I add new item it takes so many time. Create a new enum field, paste all variables, create prefab. Is there a better way to do it? Or some sort of automatization?
Might come in handy: https://github.com/GieziJo/ScriptableObjectVariant
-
[Package] Scriptable Object Variants
I've been developing a package for unity called Scriptable Object Variant (github.com/GieziJo/ScriptableObjectVariant), thought some peops here might be interested.
scriptable-objects-explained
Posts with mentions or reviews of scriptable-objects-explained.
We have used some of these posts to build our list of alternatives
and similar projects.
-
ScriptableObjects, Explained! Learn about these powerful tools in Unity, their applications, and how to make them!
As always, the full project code is available on GitHub
What are some alternatives?
When comparing ScriptableObjectVariant and scriptable-objects-explained you can also consider the following projects:
ScriptableObject-Architecture - Makes using Scriptable Objects as a fundamental part of your architecture in Unity super easy
scriptable-object-based-guns - Learn how to create a ScriptableObject-based gun system from scratch for your game!
Unity-Editor-Toolbox - Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.
scriptable-events - Simple and extensible event system for Unity Engine, implemented via scriptable objects