Hibzz.Hibernator VS ai-series-part-14.5

Compare Hibzz.Hibernator vs ai-series-part-14.5 and see what are their differences.

Hibzz.Hibernator

A library used to create low performant idle applications in Unity (by hibzzgames)

ai-series-part-14.5

Project used in the AI Series Part 14.5 Unity Tutorial where I show how to approach optimizing code, using our runtime navmesh generation as the optimization target (by llamacademy)
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Hibzz.Hibernator ai-series-part-14.5
2 1
10 7
- -
2.3 0.0
9 months ago almost 3 years ago
C# C#
Creative Commons Attribution 4.0 MIT License
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Hibzz.Hibernator

Posts with mentions or reviews of Hibzz.Hibernator. We have used some of these posts to build our list of alternatives and similar projects.

ai-series-part-14.5

Posts with mentions or reviews of ai-series-part-14.5. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Hibzz.Hibernator and ai-series-part-14.5 you can also consider the following projects:

light-lod - Learn how to apply the "LOD" (Level of Detail) concept to lights!

menu-controller - Learn how to use a Stack to manage your UI Pages. Create pages that have configurable entry/exit animations, sounds, and actions. This is the base framework I've been using for over 6 years in my own projects and find it to be highly reliable, scalable, and still easy to use.

imix - imix Low-Power IoT Research Platform

SimpleGOAP - SimpleGOAP is a lightweight C# implementation of goal oriented action planning.

Incremental - Incremental Deterministic Decimal Number Type in C#

ai-series-part-20 - This tutorial repository is the end state of the AI Series Part 20 - Weighted Random Spawning video where we implement a new spawn method and define these spawn configurations in ScriptableObjects.

UniRate - Unity plugin to easily manage the application frame rate and rendering interval. Reducing battery power consumption and device heat, especially on mobile platforms.

ai-series-part-15 - Project for the AI Series Part 15 tutorial where we spawn NavMeshAgents at runtime on a Procedurally baked NavMesh that is baked only around the player in a large or procedurally generated world.

LazyOptimiser - An experimental tool to apply some automatic optimisations to an avatar

ai-series-part-22 - Tutorial repository for AI Series Part 22, which is Part 2 of a sub-series to implement enemy skills and abilities. In this repository we have extended the foundation from part 21 and implemented a new channeled ability - fire breath

2021-object-pool - Get an in-depth overview of the most commonly needed functionality of the Unity Object Pooling API introduced in the 2021 version of the Unity Editor.

ai-series-part-17 - In this tutorial repository I show how to upgrade the AgentLinkMover script provided by Unity in the NavMesh Components repository to allow configuring Agent Move Method per NavMesh Area Type