Hibzz.Hibernator VS 2021-object-pool

Compare Hibzz.Hibernator vs 2021-object-pool and see what are their differences.

Hibzz.Hibernator

A library used to create low performant idle applications in Unity (by hibzzgames)

2021-object-pool

Get an in-depth overview of the most commonly needed functionality of the Unity Object Pooling API introduced in the 2021 version of the Unity Editor. (by llamacademy)
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Hibzz.Hibernator 2021-object-pool
2 2
10 12
- -
2.3 0.0
9 months ago over 2 years ago
C# C#
Creative Commons Attribution 4.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Hibzz.Hibernator

Posts with mentions or reviews of Hibzz.Hibernator. We have used some of these posts to build our list of alternatives and similar projects.

2021-object-pool

Posts with mentions or reviews of 2021-object-pool. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Hibzz.Hibernator and 2021-object-pool you can also consider the following projects:

light-lod - Learn how to apply the "LOD" (Level of Detail) concept to lights!

GameDevTutorials - Houses various game development tutorials and resources.

imix - imix Low-Power IoT Research Platform

raycast-bullet-trails - Learn how to add bullet trails (aka "tracers") to your hitscan weapons. In this tutorial repository you'll learn how to implement a hitscan gun that makes bullet impact effects, has bullet trails, and fires on left mouse click using the new input system.

Incremental - Incremental Deterministic Decimal Number Type in C#

Unity-Programming-Patterns - Implementations of programming design patterns in Unity with examples in C# when to use them.

ai-series-part-14.5 - Project used in the AI Series Part 14.5 Unity Tutorial where I show how to approach optimizing code, using our runtime navmesh generation as the optimization target

menu-controller - Learn how to use a Stack to manage your UI Pages. Create pages that have configurable entry/exit animations, sounds, and actions. This is the base framework I've been using for over 6 years in my own projects and find it to be highly reliable, scalable, and still easy to use.

UniRate - Unity plugin to easily manage the application frame rate and rendering interval. Reducing battery power consumption and device heat, especially on mobile platforms.

LazyOptimiser - An experimental tool to apply some automatic optimisations to an avatar

Unity-Object-Pool-Tool - A Generic Object Pooler for Unity