ai-series-part-14.5
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ai-series-part-14.5 | menu-controller | |
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1 | 1 | |
7 | 26 | |
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0.0 | 0.0 | |
almost 3 years ago | over 1 year ago | |
C# | C# | |
MIT License | MIT License |
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ai-series-part-14.5
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Optimizing Runtime NavMesh Generation - 99.94% improvement over AI Series Part 14 in AI Series Part 14.5 | Full Tutorial in Comments and in Cross-post
As always, full project code is available on GitHub!
menu-controller
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Easily Manage the State of Your UI With This Pattern to Save Yourself Headaches | Full Tutorial in Comments
As always, full project code is available on GitHub!
What are some alternatives?
SimpleGOAP - SimpleGOAP is a lightweight C# implementation of goal oriented action planning.
HSV-Color-Picker-Unity - HSV color picker for Unity UI
ai-series-part-20 - This tutorial repository is the end state of the AI Series Part 20 - Weighted Random Spawning video where we implement a new spawn method and define these spawn configurations in ScriptableObjects.
GameDevTutorials - Houses various game development tutorials and resources.
ai-series-part-15 - Project for the AI Series Part 15 tutorial where we spawn NavMeshAgents at runtime on a Procedurally baked NavMesh that is baked only around the player in a large or procedurally generated world.
ai-series-part-31 - learn how to show a path to a specific target without using a NavMeshAgent. We'll calculate the path on a NavMesh from the player's current location (controlled via a Third Person Controller) to the target location, and show that with a LineRenderer. The path calculation has a few knobs to turn, how high above the NavMesh to draw the line and how frequently to recalculate the path.
ai-series-part-22 - Tutorial repository for AI Series Part 22, which is Part 2 of a sub-series to implement enemy skills and abilities. In this repository we have extended the foundation from part 21 and implemented a new channeled ability - fire breath
doors - Learn how to create multiple different types of doors in Unity
ai-series-part-17 - In this tutorial repository I show how to upgrade the AgentLinkMover script provided by Unity in the NavMesh Components repository to allow configuring Agent Move Method per NavMesh Area Type
ai-series-part-14 - Project corresponding to AI Series Part 14 where we implement Baking NavMesh at Runtime around the Player, instead of baking on the entire scene
ai-series-part-24 - Tutorial repository for AI Series Part 24, which is the 4th and final part of a sub-series to implement enemy skills and abilities. In this repository we have extended the foundation from part 21, 22, and 23 to implement a new instant-cast ability - poison gas
2021-object-pool - Get an in-depth overview of the most commonly needed functionality of the Unity Object Pooling API introduced in the 2021 version of the Unity Editor.