ai-series-part-14.5 VS ai-series-part-20

Compare ai-series-part-14.5 vs ai-series-part-20 and see what are their differences.

ai-series-part-14.5

Project used in the AI Series Part 14.5 Unity Tutorial where I show how to approach optimizing code, using our runtime navmesh generation as the optimization target (by llamacademy)

ai-series-part-20

This tutorial repository is the end state of the AI Series Part 20 - Weighted Random Spawning video where we implement a new spawn method and define these spawn configurations in ScriptableObjects. (by llamacademy)
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ai-series-part-14.5 ai-series-part-20
1 1
7 4
- -
0.0 0.0
over 1 year ago over 1 year ago
C# C#
MIT License MIT License
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ai-series-part-14.5

Posts with mentions or reviews of ai-series-part-14.5. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning ai-series-part-14.5 yet.
Tracking mentions began in Dec 2020.

ai-series-part-20

Posts with mentions or reviews of ai-series-part-20. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning ai-series-part-20 yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing ai-series-part-14.5 and ai-series-part-20 you can also consider the following projects:

NavMeshPlus - Unity NavMesh 2D Pathfinding

menu-controller - Learn how to use a Stack to manage your UI Pages. Create pages that have configurable entry/exit animations, sounds, and actions. This is the base framework I've been using for over 6 years in my own projects and find it to be highly reliable, scalable, and still easy to use.

SimpleGOAP - SimpleGOAP is a lightweight C# implementation of goal oriented action planning.