ai-series-part-14.5 VS Hibzz.Hibernator

Compare ai-series-part-14.5 vs Hibzz.Hibernator and see what are their differences.

ai-series-part-14.5

Project used in the AI Series Part 14.5 Unity Tutorial where I show how to approach optimizing code, using our runtime navmesh generation as the optimization target (by llamacademy)

Hibzz.Hibernator

A library used to create low performant idle applications in Unity (by hibzzgames)
Our great sponsors
  • WorkOS - The modern identity platform for B2B SaaS
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • SaaSHub - Software Alternatives and Reviews
ai-series-part-14.5 Hibzz.Hibernator
1 2
7 10
- -
0.0 2.3
almost 3 years ago 9 months ago
C# C#
MIT License Creative Commons Attribution 4.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ai-series-part-14.5

Posts with mentions or reviews of ai-series-part-14.5. We have used some of these posts to build our list of alternatives and similar projects.

Hibzz.Hibernator

Posts with mentions or reviews of Hibzz.Hibernator. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing ai-series-part-14.5 and Hibzz.Hibernator you can also consider the following projects:

menu-controller - Learn how to use a Stack to manage your UI Pages. Create pages that have configurable entry/exit animations, sounds, and actions. This is the base framework I've been using for over 6 years in my own projects and find it to be highly reliable, scalable, and still easy to use.

light-lod - Learn how to apply the "LOD" (Level of Detail) concept to lights!

SimpleGOAP - SimpleGOAP is a lightweight C# implementation of goal oriented action planning.

imix - imix Low-Power IoT Research Platform

ai-series-part-20 - This tutorial repository is the end state of the AI Series Part 20 - Weighted Random Spawning video where we implement a new spawn method and define these spawn configurations in ScriptableObjects.

Incremental - Incremental Deterministic Decimal Number Type in C#

ai-series-part-15 - Project for the AI Series Part 15 tutorial where we spawn NavMeshAgents at runtime on a Procedurally baked NavMesh that is baked only around the player in a large or procedurally generated world.

UniRate - Unity plugin to easily manage the application frame rate and rendering interval. Reducing battery power consumption and device heat, especially on mobile platforms.

ai-series-part-22 - Tutorial repository for AI Series Part 22, which is Part 2 of a sub-series to implement enemy skills and abilities. In this repository we have extended the foundation from part 21 and implemented a new channeled ability - fire breath

LazyOptimiser - An experimental tool to apply some automatic optimisations to an avatar

ai-series-part-17 - In this tutorial repository I show how to upgrade the AgentLinkMover script provided by Unity in the NavMesh Components repository to allow configuring Agent Move Method per NavMesh Area Type

2021-object-pool - Get an in-depth overview of the most commonly needed functionality of the Unity Object Pooling API introduced in the 2021 version of the Unity Editor.