menu-controller VS ai-series-part-31

Compare menu-controller vs ai-series-part-31 and see what are their differences.


Learn how to use a Stack to manage your UI Pages. Create pages that have configurable entry/exit animations, sounds, and actions. This is the base framework I've been using for over 6 years in my own projects and find it to be highly reliable, scalable, and still easy to use. (by llamacademy)


learn how to show a path to a specific target without using a NavMeshAgent. We'll calculate the path on a NavMesh from the player's current location (controlled via a Third Person Controller) to the target location, and show that with a LineRenderer. The path calculation has a few knobs to turn, how high above the NavMesh to draw the line and how frequently to recalculate the path. (by llamacademy)
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menu-controller ai-series-part-31
1 1
12 4
- -
0.0 0.0
4 months ago about 1 year ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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Posts with mentions or reviews of menu-controller. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning menu-controller yet.
Tracking mentions began in Dec 2020.


Posts with mentions or reviews of ai-series-part-31. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning ai-series-part-31 yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing menu-controller and ai-series-part-31 you can also consider the following projects:

HSV-Color-Picker-Unity - HSV color picker for Unity UI

NavMeshPlus - Unity NavMesh 2D Pathfinding

GameDevTutorials - Houses various game development tutorials and resources.

2021-object-pool - Get an in-depth overview of the most commonly needed functionality of the Unity Object Pooling API introduced in the 2021 version of the Unity Editor.

doors - Learn how to create multiple different types of doors in Unity

ai-series-part-14 - Project corresponding to AI Series Part 14 where we implement Baking NavMesh at Runtime around the Player, instead of baking on the entire scene

SimpleGOAP - SimpleGOAP is a lightweight C# implementation of goal oriented action planning.

ai-series-part-17 - In this tutorial repository I show how to upgrade the AgentLinkMover script provided by Unity in the NavMesh Components repository to allow configuring Agent Move Method per NavMesh Area Type

ai-series-part-14.5 - Project used in the AI Series Part 14.5 Unity Tutorial where I show how to approach optimizing code, using our runtime navmesh generation as the optimization target