menu-controller VS doors

Compare menu-controller vs doors and see what are their differences.


Learn how to use a Stack to manage your UI Pages. Create pages that have configurable entry/exit animations, sounds, and actions. This is the base framework I've been using for over 6 years in my own projects and find it to be highly reliable, scalable, and still easy to use. (by llamacademy)


Learn how to create multiple different types of doors in Unity (by llamacademy)
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menu-controller doors
1 2
11 10
- -
0.0 1.6
4 months ago 6 months ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.


Posts with mentions or reviews of menu-controller. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning menu-controller yet.
Tracking mentions began in Dec 2020.


Posts with mentions or reviews of doors. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning doors yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing menu-controller and doors you can also consider the following projects:

HSV-Color-Picker-Unity - HSV color picker for Unity UI

destructible-objects - Learn how to add destructible objects into your game - for free! In this tutorial you'll learn how to destroy any individual game object with a common "replacement" technique. Clean up afterwards with a subtle fade out effect.

2021-object-pool - Get an in-depth overview of the most commonly needed functionality of the Unity Object Pooling API introduced in the 2021 version of the Unity Editor.

GameDevTutorials - Houses various game development tutorials and resources.

worldspace-health-bars - Learn how to implement Worldspace Health Bars in this tutorial repository with accompanying video tutorial.

ai-series-part-31 - learn how to show a path to a specific target without using a NavMeshAgent. We'll calculate the path on a NavMesh from the player's current location (controlled via a Third Person Controller) to the target location, and show that with a LineRenderer. The path calculation has a few knobs to turn, how high above the NavMesh to draw the line and how frequently to recalculate the path.

get-terrain-texture - sing this tutorial repository and associated video you will learn how to get the Albedo texture from any Renderer using any Shader AND how to get the active textures on a Unity terrain at any given point.

ai-series-part-14.5 - Project used in the AI Series Part 14.5 Unity Tutorial where I show how to approach optimizing code, using our runtime navmesh generation as the optimization target

ai-series-part-14 - Project corresponding to AI Series Part 14 where we implement Baking NavMesh at Runtime around the Player, instead of baking on the entire scene