doors
scriptable-object-based-guns
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doors | scriptable-object-based-guns | |
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2 | 2 | |
13 | 95 | |
- | - | |
0.0 | 6.6 | |
almost 2 years ago | 3 months ago | |
C# | C# | |
MIT License | MIT License |
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doors
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Doors in Unity - Sliding and Rotating Doors | Make Them Automatically Open/Close or Usable | Full Tutorial in Comments
Full Tutorial on YouTube
As always, full project code is available on GitHub!
scriptable-object-based-guns
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Assembly Definitions, Explained - Learn what these are and how they can help you iterate faster in your project when making code changes!
👨💻 You can see the specific examples implemented on the Gun Scriptable Object Series GitHub
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Gun systems can be complex. You might need to support hitscan, projectile bullets, fire modes, explosive rounds, or even attachments. In my new series I'll be showing you how you can do all this cleanly with ScriptableObjects! Full Tutorial in Comments
As always, the full project for this video is available on GitHub!
What are some alternatives?
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ScriptableObjectVariant - Unity Odin editor helper which permits to set a "SOVariant" attribute to a ScriptableObject and override, or not, certain fields (similar to prefab variants but for scriptable objects).
worldspace-health-bars - Learn how to implement Worldspace Health Bars in this tutorial repository with accompanying video tutorial.
raycast-bullet-trails - Learn how to add bullet trails (aka "tracers") to your hitscan weapons. In this tutorial repository you'll learn how to implement a hitscan gun that makes bullet impact effects, has bullet trails, and fires on left mouse click using the new input system.
get-terrain-texture - sing this tutorial repository and associated video you will learn how to get the Albedo texture from any Renderer using any Shader AND how to get the active textures on a Unity terrain at any given point.
scriptable-objects-explained - In this tutorial respository you'll learn about a hugely powerful tool provided to us by Unity, ScriptableObjects. Many beginners in Unity (myself included!) don't understand what these are and just completely disregard them.
menu-controller - Learn how to use a Stack to manage your UI Pages. Create pages that have configurable entry/exit animations, sounds, and actions. This is the base framework I've been using for over 6 years in my own projects and find it to be highly reliable, scalable, and still easy to use.
ragdolls - Learn about the ragdoll ceration workflow, a script to toggle between an Animator and Ragdoll, and some optimization ideas for having ragdolls in your game.