doors
menu-controller
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doors | menu-controller | |
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2 | 1 | |
13 | 26 | |
- | - | |
0.0 | 0.0 | |
almost 2 years ago | over 1 year ago | |
C# | C# | |
MIT License | MIT License |
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doors
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Doors in Unity - Sliding and Rotating Doors | Make Them Automatically Open/Close or Usable | Full Tutorial in Comments
Full Tutorial on YouTube
As always, full project code is available on GitHub!
menu-controller
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Easily Manage the State of Your UI With This Pattern to Save Yourself Headaches | Full Tutorial in Comments
As always, full project code is available on GitHub!
What are some alternatives?
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get-terrain-texture - sing this tutorial repository and associated video you will learn how to get the Albedo texture from any Renderer using any Shader AND how to get the active textures on a Unity terrain at any given point.
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worldspace-health-bars - Learn how to implement Worldspace Health Bars in this tutorial repository with accompanying video tutorial.
ai-series-part-14.5 - Project used in the AI Series Part 14.5 Unity Tutorial where I show how to approach optimizing code, using our runtime navmesh generation as the optimization target
Doors-Entity-Replicator - The doors entity replicator is a small UI for the game Doors on Roblox which will help you do almost anything you want
ai-series-part-31 - learn how to show a path to a specific target without using a NavMeshAgent. We'll calculate the path on a NavMesh from the player's current location (controlled via a Third Person Controller) to the target location, and show that with a LineRenderer. The path calculation has a few knobs to turn, how high above the NavMesh to draw the line and how frequently to recalculate the path.
scriptable-object-based-guns - Learn how to create a ScriptableObject-based gun system from scratch for your game!
ai-series-part-14 - Project corresponding to AI Series Part 14 where we implement Baking NavMesh at Runtime around the Player, instead of baking on the entire scene
revolving-doors - A tutorial on the illumos Doors API
2021-object-pool - Get an in-depth overview of the most commonly needed functionality of the Unity Object Pooling API introduced in the 2021 version of the Unity Editor.