menu-controller VS ai-series-part-14

Compare menu-controller vs ai-series-part-14 and see what are their differences.

menu-controller

Learn how to use a Stack to manage your UI Pages. Create pages that have configurable entry/exit animations, sounds, and actions. This is the base framework I've been using for over 6 years in my own projects and find it to be highly reliable, scalable, and still easy to use. (by llamacademy)

ai-series-part-14

Project corresponding to AI Series Part 14 where we implement Baking NavMesh at Runtime around the Player, instead of baking on the entire scene (by llamacademy)
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menu-controller ai-series-part-14
1 1
26 7
- -
0.0 0.0
over 1 year ago almost 3 years ago
C# C#
MIT License MIT License
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menu-controller

Posts with mentions or reviews of menu-controller. We have used some of these posts to build our list of alternatives and similar projects.

ai-series-part-14

Posts with mentions or reviews of ai-series-part-14. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing menu-controller and ai-series-part-14 you can also consider the following projects:

HSV-Color-Picker-Unity - HSV color picker for Unity UI

MonikAI - Monika from DDLC keeping you company on your desktop!

GameDevTutorials - Houses various game development tutorials and resources.

SimpleGOAP - SimpleGOAP is a lightweight C# implementation of goal oriented action planning.

ai-series-part-14.5 - Project used in the AI Series Part 14.5 Unity Tutorial where I show how to approach optimizing code, using our runtime navmesh generation as the optimization target

ai-series-part-31 - learn how to show a path to a specific target without using a NavMeshAgent. We'll calculate the path on a NavMesh from the player's current location (controlled via a Third Person Controller) to the target location, and show that with a LineRenderer. The path calculation has a few knobs to turn, how high above the NavMesh to draw the line and how frequently to recalculate the path.

doors - Learn how to create multiple different types of doors in Unity

2021-object-pool - Get an in-depth overview of the most commonly needed functionality of the Unity Object Pooling API introduced in the 2021 version of the Unity Editor.