|8 days ago||over 3 years ago|
|MIT License||MIT License|
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How would I implement a color picker for a game?
2 projects | reddit.com/r/Unity3D | 13 Dec 2021
you can do a set of buttons like /u/NuwnAtlazy suggested. although i'd personally skip that asset - it seems too complex for good UX at runtime, it's more of a DCC editor tool IMO. heres a runtime one that's simpler: https://github.com/mmaletin/UnityColorPicker
What are some alternatives?
foliage-shader - Unity surface shader for leaves/pine needles (on alpha cutout textures)
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TestbedHDRP - Testbed project for Unity HDRP (High Definition Render Pipeline)
URP-LWRP-Shaders - A Collection of Shader For URP(LWRP) Render Pipeline
MeatKit - MeatKit is a Unity modding toolkit for developing, building, and packaging custom maps, items, and mods for H3VR.
awesome-unity-open-source-on-github - A categorized collection of awesome Unity open source on GitHub (800+)
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