HSV-Color-Picker-Unity VS menu-controller

Compare HSV-Color-Picker-Unity vs menu-controller and see what are their differences.

menu-controller

Learn how to use a Stack to manage your UI Pages. Create pages that have configurable entry/exit animations, sounds, and actions. This is the base framework I've been using for over 6 years in my own projects and find it to be highly reliable, scalable, and still easy to use. (by llamacademy)
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HSV-Color-Picker-Unity menu-controller
1 1
484 7
- -
5.0 1.4
5 months ago about 2 months ago
ShaderLab C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

HSV-Color-Picker-Unity

Posts with mentions or reviews of HSV-Color-Picker-Unity. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-13.

menu-controller

Posts with mentions or reviews of menu-controller. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning menu-controller yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing HSV-Color-Picker-Unity and menu-controller you can also consider the following projects:

foliage-shader - Unity surface shader for leaves/pine needles (on alpha cutout textures)

UnityColorPicker - Runtime color picker for Unity

2021-object-pool - Get an in-depth overview of the most commonly needed functionality of the Unity Object Pooling API introduced in the 2021 version of the Unity Editor.

ai-series-part-31 - learn how to show a path to a specific target without using a NavMeshAgent. We'll calculate the path on a NavMesh from the player's current location (controlled via a Third Person Controller) to the target location, and show that with a LineRenderer. The path calculation has a few knobs to turn, how high above the NavMesh to draw the line and how frequently to recalculate the path.

doors - Learn how to create multiple different types of doors in Unity

URP-LWRP-Shaders - A Collection of Shader For URP(LWRP) Render Pipeline

SpriteGlow - A sprite glow effect for Unity game engine

TestbedHDRP - Testbed project for Unity HDRP (High Definition Render Pipeline)

GameDevTutorials - Houses various game development tutorials and resources.

MeatKit - MeatKit is a Unity modding toolkit for developing, building, and packaging custom maps, items, and mods for H3VR.

ai-series-part-14 - Project corresponding to AI Series Part 14 where we implement Baking NavMesh at Runtime around the Player, instead of baking on the entire scene

ai-series-part-14.5 - Project used in the AI Series Part 14.5 Unity Tutorial where I show how to approach optimizing code, using our runtime navmesh generation as the optimization target