HSV-Color-Picker-Unity
TestbedHDRP
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HSV-Color-Picker-Unity | TestbedHDRP | |
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1 | 4 | |
609 | 1,194 | |
- | - | |
0.7 | 0.0 | |
about 1 year ago | over 3 years ago | |
ShaderLab | ShaderLab | |
MIT License | The Unlicense |
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HSV-Color-Picker-Unity
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How would I implement a color picker for a game?
if you want more complex may i suggest https://github.com/judah4/HSV-Color-Picker-Unity
TestbedHDRP
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Testing visuals, confused by shadows/AO in scene with somewhat new standard third person controller
he's using some pretty dense code here that's i've had trouble understanding for a long time: https://github.com/keijiro/TestbedHDRP/tree/master/Assets/CustomShader/Voxelizer
https://github.com/keijiro/TestbedHDRP (these are more outdated and probably shouldn't be used, but trying to see how they work and replicate with new HDRP tools if i can)
What are some alternatives?
UnityURPUnlitScreenSpaceDecalShader - Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
awesome-unity-open-source-on-github - A categorized collection of awesome Unity open source on GitHub (800+)
UnityColorPicker - Runtime color picker for Unity
sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing
Pcx - Point cloud importer & renderer for Unity
menu-controller - Learn how to use a Stack to manage your UI Pages. Create pages that have configurable entry/exit animations, sounds, and actions. This is the base framework I've been using for over 6 years in my own projects and find it to be highly reliable, scalable, and still easy to use.
foliage-shader - Unity surface shader for leaves/pine needles (on alpha cutout textures)
UnityFurShader - 🐈 Fur shader for Unity.
URP-LWRP-Shaders - A Collection of Shader For URP(LWRP) Render Pipeline
flowfield-unity - Unity project with Flow Field implementation based on Eikonal Equation.
Unity-ARFoundation-echo3D-demo-Portal - Simple portal demo with Unity, AR Foundation, and echo3D