|about 1 month ago||over 2 years ago|
|MIT License||The Unlicense|
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Testing visuals, confused by shadows/AO in scene with somewhat new standard third person controller
he's using some pretty dense code here that's i've had trouble understanding for a long time: https://github.com/keijiro/TestbedHDRP/tree/master/Assets/CustomShader/Voxelizer
https://github.com/keijiro/TestbedHDRP (these are more outdated and probably shouldn't be used, but trying to see how they work and replicate with new HDRP tools if i can)
What are some alternatives?
UnityURPUnlitScreenSpaceDecalShader - Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
foliage-shader - Unity surface shader for leaves/pine needles (on alpha cutout textures)
menu-controller - Learn how to use a Stack to manage your UI Pages. Create pages that have configurable entry/exit animations, sounds, and actions. This is the base framework I've been using for over 6 years in my own projects and find it to be highly reliable, scalable, and still easy to use.
Pcx - Point cloud importer & renderer for Unity
SpriteGlow - A sprite glow effect for Unity game engine
UnityFurShader - 🐈 Fur shader for Unity.
URP-LWRP-Shaders - A Collection of Shader For URP(LWRP) Render Pipeline
UnityColorPicker - Runtime color picker for Unity
Hexagonal-Grid-Generator - A Hex grid generator I wrote for my city builder:)
awesome-unity-open-source-on-github - A categorized collection of awesome Unity open source on GitHub (800+)
MeatKit - MeatKit is a Unity modding toolkit for developing, building, and packaging custom maps, items, and mods for H3VR.