HSV-Color-Picker-Unity
reactive-menu-system
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HSV-Color-Picker-Unity | reactive-menu-system | |
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1 | 1 | |
609 | 11 | |
- | - | |
0.7 | 0.0 | |
about 1 year ago | over 3 years ago | |
ShaderLab | ShaderLab | |
MIT License | - |
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HSV-Color-Picker-Unity
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How would I implement a color picker for a game?
if you want more complex may i suggest https://github.com/judah4/HSV-Color-Picker-Unity
reactive-menu-system
What are some alternatives?
awesome-unity-open-source-on-github - A categorized collection of awesome Unity open source on GitHub (800+)
Post-Processing-Scan - A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
UnityColorPicker - Runtime color picker for Unity
Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing
Materialize - Materialize Multiplatform ( Linux and Windows). Materialize is a program for converting images to materials for use in video games and similars. Multiplatform Version.
menu-controller - Learn how to use a Stack to manage your UI Pages. Create pages that have configurable entry/exit animations, sounds, and actions. This is the base framework I've been using for over 6 years in my own projects and find it to be highly reliable, scalable, and still easy to use.
UnityURPUnlitScreenSpaceDecalShader - Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
foliage-shader - Unity surface shader for leaves/pine needles (on alpha cutout textures)
TestbedHDRP - Testbed project for Unity HDRP (High Definition Render Pipeline)
URP-LWRP-Shaders - A Collection of Shader For URP(LWRP) Render Pipeline