reactive-menu-system VS Anime-Speed-Lines

Compare reactive-menu-system vs Anime-Speed-Lines and see what are their differences.

reactive-menu-system

Unity3D Event driven menu system using Unity Atoms and Unity UI Extensions menus. (by makeplayhappy)

Anime-Speed-Lines

Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise. (by MirzaBeig)
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reactive-menu-system Anime-Speed-Lines
1 1
11 229
- -
0.0 2.6
over 3 years ago 11 months ago
ShaderLab ShaderLab
- The Unlicense
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

reactive-menu-system

Posts with mentions or reviews of reactive-menu-system. We have used some of these posts to build our list of alternatives and similar projects.

Anime-Speed-Lines

Posts with mentions or reviews of Anime-Speed-Lines. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing reactive-menu-system and Anime-Speed-Lines you can also consider the following projects:

Post-Processing-Scan - A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.