HSV-Color-Picker-Unity VS flowfield-unity

Compare HSV-Color-Picker-Unity vs flowfield-unity and see what are their differences.

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HSV-Color-Picker-Unity flowfield-unity
1 1
609 6
- -
0.7 5.2
about 1 year ago 8 months ago
ShaderLab ShaderLab
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

HSV-Color-Picker-Unity

Posts with mentions or reviews of HSV-Color-Picker-Unity. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-13.

flowfield-unity

Posts with mentions or reviews of flowfield-unity. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing HSV-Color-Picker-Unity and flowfield-unity you can also consider the following projects:

awesome-unity-open-source-on-github - A categorized collection of awesome Unity open source on GitHub (800+)

sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing

UnityColorPicker - Runtime color picker for Unity

Post-Processing-Scan - A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).

TestbedHDRP - Testbed project for Unity HDRP (High Definition Render Pipeline)

menu-controller - Learn how to use a Stack to manage your UI Pages. Create pages that have configurable entry/exit animations, sounds, and actions. This is the base framework I've been using for over 6 years in my own projects and find it to be highly reliable, scalable, and still easy to use.

UnityURPUnlitScreenSpaceDecalShader - Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP

foliage-shader - Unity surface shader for leaves/pine needles (on alpha cutout textures)

ai-series-part-25 - In this tutorial repository, I demonstrate how NavMeshModifiers and NavMeshModifierVolumes work with Cost Modifiers to control NavMeshAgent pathing. I also implement a simple script to slow down NavMeshAgents when they enter a more costly zone.

URP-LWRP-Shaders - A Collection of Shader For URP(LWRP) Render Pipeline

Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.