GodotSteam VS godot_openvr

Compare GodotSteam vs godot_openvr and see what are their differences.

GodotSteam

An open-source and fully functional Steamworks SDK / API module and plug-in for the Godot Game Engine. (by GodotSteam)
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GodotSteam godot_openvr
36 6
2,337 224
7.0% 1.3%
8.4 0.0
3 days ago 4 days ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

GodotSteam

Posts with mentions or reviews of GodotSteam. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-11.

godot_openvr

Posts with mentions or reviews of godot_openvr. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-07.
  • VR inputs (Quest 2 PCVR)
    2 projects | /r/godot | 7 May 2023
    firstly im not using BastiaanOlij's openVR plugin, mainly because it seems out of date and most of the things in it refuse to open/work on my computer, but also because I dont want it to bridge my knowledge of godot and for me to use it as a replacement in the future.
  • Recommendations for open source VR software?
    1 project | /r/virtualreality | 17 Nov 2022
    Yes, Godot is also in our game engine collection: https://ossinsight.io/collections/game-engine. Is this the VR project of Godot? https://github.com/GodotVR/godot_openvr
  • Struggling to get VR kinematic body to rotate
    2 projects | /r/godot | 14 Nov 2021
    I have heard to try basis but I'm a bit new to godot. This is my code if you wouldn't mind giving me some tips on how to correct it for basis rotation, if that's what I'm messing up.
  • Godot OpenVR on Arch Linux does not work
    2 projects | /r/godot | 2 Jul 2021
    Alternatively if you build the godot_openvr plugin from source https://github.com/GodotVR/godot_openvr, it comes with a small demo project in the demo/ subdirectory. As a heads up, the godot_openvr master branch has changed a lot compared to the latest release on the asset store and the existing tutorials might not apply 1:1.
  • Maintenance release: Godot 3.3.2
    1 project | /r/godot | 24 May 2021
    I found a bug affecting VR in Godot 3.3+.

What are some alternatives?

When comparing GodotSteam and godot_openvr you can also consider the following projects:

Godot - Godot Engine – Multi-platform 2D and 3D game engine

godot-git-plugin - Git implementation of the VCS interface in Godot

OpenVR-MotionCompensation - An OpenVR driver for motion compensation - a limited version of OpenVR-InputEmulator

zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.

openvr-driver-example - This repository is an example on how to implement an Open VR driver that sends joystick and/or trackpad input to Open VR.

godot-fmod-integration - FMOD Studio middleware integration and scripting API bindings for the Godot game engine.

Goost - A general-purpose, extensible and customizable C++ extension for Godot Engine.

emscripten - Emscripten: An LLVM-to-WebAssembly Compiler

godot_openvr_fps - Repository for the OpenVR starter tutorial

godotcord - A Discord Game SDK integration for Godot

luascript - Lua language support for Godot Engine