GodotSteam
An ecosystem of tools for Godot Engine and Valve's Steam. For Linux, Mac, and Windows. (by GodotSteam)
godot_openvr
GDExtension-based OpenVR (SteamVR) module (by GodotVR)
GodotSteam | godot_openvr | |
---|---|---|
36 | 6 | |
3,160 | 236 | |
4.1% | 0.8% | |
8.0 | 4.9 | |
11 days ago | 3 months ago | |
C++ | C++ | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GodotSteam
Posts with mentions or reviews of GodotSteam.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-12-11.
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Need emergency help with GodotSteam! pls upvote for visibility
Here I'm already trying to use dll and template from windows prebuild win64-g353-s158-gs3221.zip from https://github.com/CoaguCo-Industries/GodotSteam/releases, same results
- Steam Achievements for a game made with Godot
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how to port cruelty squad to native linux (awesome guide)
get libgodotsteam.so + libsteam_api.so from here: https://github.com/CoaguCo-Industries/GodotSteam/releases/tag/g352-s157-gdn363
- Does GodotSteam allow me to access Steamworks features?
- Some advice, tips, and resources I can share for those looking to make GDExtensions
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Godot 4.0 Stable
That at least gives me hope that the ecosystem will adapt quickly. And I noticed GodotSteam for instance delivered a 4.0 compatible release today already: https://github.com/Gramps/GodotSteam/releases
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I just thought folks would wanna know about this
Wild to me this is being released on the iphone before being mac compatible on steam considering it already runs flawlessly on mac when you import the files from a windows pc and paste two files into the install folder and run it. I just did this and it's perfect, it would literally take him minutes of his time to make this available to OSX users.
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So how are people going about creating mods?
You need this Godot build first, it is practically Godot for building games with Steam.
- GodotSteam for Godot Engine 4 Beta 1
godot_openvr
Posts with mentions or reviews of godot_openvr.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-07.
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VR inputs (Quest 2 PCVR)
firstly im not using BastiaanOlij's openVR plugin, mainly because it seems out of date and most of the things in it refuse to open/work on my computer, but also because I dont want it to bridge my knowledge of godot and for me to use it as a replacement in the future.
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Recommendations for open source VR software?
Yes, Godot is also in our game engine collection: https://ossinsight.io/collections/game-engine. Is this the VR project of Godot? https://github.com/GodotVR/godot_openvr
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Struggling to get VR kinematic body to rotate
I have heard to try basis but I'm a bit new to godot. This is my code if you wouldn't mind giving me some tips on how to correct it for basis rotation, if that's what I'm messing up.
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Godot OpenVR on Arch Linux does not work
Alternatively if you build the godot_openvr plugin from source https://github.com/GodotVR/godot_openvr, it comes with a small demo project in the demo/ subdirectory. As a heads up, the godot_openvr master branch has changed a lot compared to the latest release on the asset store and the existing tutorials might not apply 1:1.
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Maintenance release: Godot 3.3.2
I found a bug affecting VR in Godot 3.3+.
What are some alternatives?
When comparing GodotSteam and godot_openvr you can also consider the following projects:
godot-steam-api - Godot Steam integration using GDNative.
luascript - Lua language support for Godot Engine
emscripten - Emscripten: An LLVM-to-WebAssembly Compiler
Goost - A general-purpose, extensible and customizable C++ extension for Godot Engine.
godot-git-plugin - Git implementation of the VCS interface in Godot
OpenVR-MotionCompensation - An OpenVR driver for motion compensation - a limited version of OpenVR-InputEmulator