godot_openvr VS OpenVR-MotionCompensation

Compare godot_openvr vs OpenVR-MotionCompensation and see what are their differences.

godot_openvr

GDExtension-based OpenVR (SteamVR) module (by GodotVR)

OpenVR-MotionCompensation

An OpenVR driver for motion compensation - a limited version of OpenVR-InputEmulator (by openvrmc)
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godot_openvr OpenVR-MotionCompensation
6 2
236 38
0.4% -
4.6 3.7
19 days ago over 1 year ago
C++ C++
MIT License GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

godot_openvr

Posts with mentions or reviews of godot_openvr. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-07.
  • VR inputs (Quest 2 PCVR)
    2 projects | /r/godot | 7 May 2023
    firstly im not using BastiaanOlij's openVR plugin, mainly because it seems out of date and most of the things in it refuse to open/work on my computer, but also because I dont want it to bridge my knowledge of godot and for me to use it as a replacement in the future.
  • Recommendations for open source VR software?
    1 project | /r/virtualreality | 17 Nov 2022
    Yes, Godot is also in our game engine collection: https://ossinsight.io/collections/game-engine. Is this the VR project of Godot? https://github.com/GodotVR/godot_openvr
  • Struggling to get VR kinematic body to rotate
    2 projects | /r/godot | 14 Nov 2021
    I have heard to try basis but I'm a bit new to godot. This is my code if you wouldn't mind giving me some tips on how to correct it for basis rotation, if that's what I'm messing up.
  • Godot OpenVR on Arch Linux does not work
    2 projects | /r/godot | 2 Jul 2021
    Alternatively if you build the godot_openvr plugin from source https://github.com/GodotVR/godot_openvr, it comes with a small demo project in the demo/ subdirectory. As a heads up, the godot_openvr master branch has changed a lot compared to the latest release on the asset store and the existing tutorials might not apply 1:1.
  • Maintenance release: Godot 3.3.2
    1 project | /r/godot | 24 May 2021
    I found a bug affecting VR in Godot 3.3+.

OpenVR-MotionCompensation

Posts with mentions or reviews of OpenVR-MotionCompensation. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2020-12-31.

What are some alternatives?

When comparing godot_openvr and OpenVR-MotionCompensation you can also consider the following projects:

GodotSteam - An ecosystem of tools for Godot Engine and Valve's Steam. For Linux, Mac, and Windows.

opengloves-driver - An OpenVR Driver for VR Gloves

luascript - Lua language support for Godot Engine

polymer - 🎨 graphics/interaction prototyping sandbox

Goost - A general-purpose, extensible and customizable C++ extension for Godot Engine.

opentrack - Head tracking software for MS Windows, Linux, and Apple OSX

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InfluxDB high-performance time series database
Collect, organize, and act on massive volumes of high-resolution data to power real-time intelligent systems.
influxdata.com
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