godot_openvr
Goost
godot_openvr | Goost | |
---|---|---|
6 | 7 | |
224 | 459 | |
1.3% | 0.0% | |
0.0 | 0.0 | |
9 days ago | over 1 year ago | |
C++ | C++ | |
MIT License | MIT |
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godot_openvr
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VR inputs (Quest 2 PCVR)
firstly im not using BastiaanOlij's openVR plugin, mainly because it seems out of date and most of the things in it refuse to open/work on my computer, but also because I dont want it to bridge my knowledge of godot and for me to use it as a replacement in the future.
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Recommendations for open source VR software?
Yes, Godot is also in our game engine collection: https://ossinsight.io/collections/game-engine. Is this the VR project of Godot? https://github.com/GodotVR/godot_openvr
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Struggling to get VR kinematic body to rotate
I have heard to try basis but I'm a bit new to godot. This is my code if you wouldn't mind giving me some tips on how to correct it for basis rotation, if that's what I'm messing up.
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Godot OpenVR on Arch Linux does not work
Alternatively if you build the godot_openvr plugin from source https://github.com/GodotVR/godot_openvr, it comes with a small demo project in the demo/ subdirectory. As a heads up, the godot_openvr master branch has changed a lot compared to the latest release on the asset store and the existing tutorials might not apply 1:1.
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Maintenance release: Godot 3.3.2
I found a bug affecting VR in Godot 3.3+.
Goost
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I got SVGs rendering at runtime in Godot! Infinitely scalable!
Though even if not, dynamic meshes just from polygons/lines is something I've thought about before. For instance, one of the ideas would be to use lines to create signs/pipes/wall-decorations in-engine rather than needing to make it in 3d software.
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Qarminer - fuzzer to find crashes in Godot and/or custom modules
I also found it usable when using C++ modules like Godot Voxel(https://github.com/Zylann/godot_voxel) or Goost(https://github.com/goostengine/goost) so if you use modules(in any language), then this tool may be helpful for you.
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Godot Visual Script a loving state of the language
Basically see my discussion at Goost: https://github.com/goostengine/goost/discussions/96
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Hello! I want to contribute to an open source tool project for Godot. Which one would you recommend?
Some addons/modules i used: Scatter, Smart2DShape, Anima, Goost and of course all of Zylans's stuff.
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Announcing the Goost project
If you go into Actions tab and click on one of the workflow runs, you'll notice build artifacts which you can download and try out.
What are some alternatives?
Godot - Godot Engine – Multi-platform 2D and 3D game engine
OpenVR-MotionCompensation - An OpenVR driver for motion compensation - a limited version of OpenVR-InputEmulator
anima - Godot: run sequential and parallel animations with less code
openvr-driver-example - This repository is an example on how to implement an Open VR driver that sends joystick and/or trackpad input to Open VR.
scatter - Godot engine addon to randomly fill an area with props or other scenes
godot_openvr_fps - Repository for the OpenVR starter tutorial
godot-proposals - Godot Improvement Proposals (GIPs)
GodotSteam - An open-source and fully functional Steamworks SDK / API module and plug-in for the Godot Game Engine.
SmartShape2D - A 2D Terrain Tool for Godot
luascript - Lua language support for Godot Engine
Qarminer - Qarminer is fuzzer which automatically test Godot and its modules