Goost
A general-purpose, extensible and customizable C++ extension for Godot Engine. (by goostengine)
scatter
Godot engine addon to randomly fill an area with props or other scenes (by HungryProton)
Goost | scatter | |
---|---|---|
7 | 11 | |
484 | 2,285 | |
0.0% | 2.3% | |
0.0 | 6.5 | |
over 2 years ago | about 2 months ago | |
C++ | GDScript | |
MIT | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Goost
Posts with mentions or reviews of Goost.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-01.
-
I got SVGs rendering at runtime in Godot! Infinitely scalable!
Though even if not, dynamic meshes just from polygons/lines is something I've thought about before. For instance, one of the ideas would be to use lines to create signs/pipes/wall-decorations in-engine rather than needing to make it in 3d software.
-
Qarminer - fuzzer to find crashes in Godot and/or custom modules
I also found it usable when using C++ modules like Godot Voxel(https://github.com/Zylann/godot_voxel) or Goost(https://github.com/goostengine/goost) so if you use modules(in any language), then this tool may be helpful for you.
-
Godot Visual Script a loving state of the language
Basically see my discussion at Goost: https://github.com/goostengine/goost/discussions/96
-
Hello! I want to contribute to an open source tool project for Godot. Which one would you recommend?
Some addons/modules i used: Scatter, Smart2DShape, Anima, Goost and of course all of Zylans's stuff.
-
Announcing the Goost project
If you go into Actions tab and click on one of the workflow runs, you'll notice build artifacts which you can download and try out.
scatter
Posts with mentions or reviews of scatter.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-10.
-
How to convenient place many scene instance/objects with collision?
As many of you know, there is an addon called ProtonScatter (https://github.com/HungryProton/scatter) that allows you to conveniently place meshes and scene instances. However, I noticed that it ignores any collision in the scene wich it instance. So, is there really no way to enable collision in this plugin? Or there is another some way to conveniently place objects with a collision(For example trees), because just copying under a hundred trees is not very convenient. Sorry if it's stupid question. Thank you in advance!
- How do you properly use MultiMesh in Godot 4? I'm trying to making random instances of my grass mesh(obj) on top of the ground I keep getting this invalid mesh error
-
Combining an animated sequence with combat worked out, can't wait to make some "oh shit" moments for the players
Also, if you haven't tried https://github.com/HungryProton/scatter yet, this is your sign to use it. It saves so much time it's insane.
-
What Godot plugins do you find useful?
Sure https://github.com/HungryProton/scatter
- How's My Port from Godot 3 to Godot 4 Doing? / 'Penitent' Devlog 17
- Godot or Unity?
-
RayCasting within a Multimesh (Project onto Geometry)
So basically I am trying to project a MultiMesh index onto geometry without using heightmaps, similar to u/HungryProton's Scatter Plugin.
-
Hello! I want to contribute to an open source tool project for Godot. Which one would you recommend?
Some addons/modules i used: Scatter, Smart2DShape, Anima, Goost and of course all of Zylans's stuff.
-
How to randomly place foliage around a level (3D)
There's also this tool/plugin https://github.com/HungryProton/scatter. Haven't used it myself but it seems pretty powerful, if you don't want to just make use of it there source is there to be read so you can base your own system off of it.
-
Scatter V2 - My free add-on to randomly place props, now available with more features and better UX!
Grab it on GitHub: https://github.com/HungryProton/scatter
What are some alternatives?
When comparing Goost and scatter you can also consider the following projects:
godot_voxel - Voxel module for Godot Engine
SmartShape2D - A 2D Terrain Tool for Godot
godotcord - A Discord Game SDK integration for Godot
godot-aseprite-wizard - Godot Editor plugin to help import Aseprite animations to AnimationPlayers, AnimatedSprites and SpriteFrames.
godot_openvr - GDExtension-based OpenVR module
godot_heightmap_plugin - HeightMap terrain for Godot implemented in GDScript
anima - Godot: run sequential and parallel animations with less code
Qarminer - Qarminer is fuzzer which automatically test Godot and its modules
material-maker - A procedural textures authoring and 3D model painting tool based on the Godot game engine
godot_scatter_plugin - A tool to help placing lots of environment props in a scene