Goost VS godot_openvr

Compare Goost vs godot_openvr and see what are their differences.

Goost

A general-purpose, extensible and customizable C++ extension for Godot Engine. (by goostengine)
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Goost godot_openvr
7 6
459 225
0.0% 1.8%
0.0 0.0
over 1 year ago 16 days ago
C++ C++
MIT MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Goost

Posts with mentions or reviews of Goost. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-01.

godot_openvr

Posts with mentions or reviews of godot_openvr. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-07.
  • VR inputs (Quest 2 PCVR)
    2 projects | /r/godot | 7 May 2023
    firstly im not using BastiaanOlij's openVR plugin, mainly because it seems out of date and most of the things in it refuse to open/work on my computer, but also because I dont want it to bridge my knowledge of godot and for me to use it as a replacement in the future.
  • Recommendations for open source VR software?
    1 project | /r/virtualreality | 17 Nov 2022
    Yes, Godot is also in our game engine collection: https://ossinsight.io/collections/game-engine. Is this the VR project of Godot? https://github.com/GodotVR/godot_openvr
  • Struggling to get VR kinematic body to rotate
    2 projects | /r/godot | 14 Nov 2021
    I have heard to try basis but I'm a bit new to godot. This is my code if you wouldn't mind giving me some tips on how to correct it for basis rotation, if that's what I'm messing up.
  • Godot OpenVR on Arch Linux does not work
    2 projects | /r/godot | 2 Jul 2021
    Alternatively if you build the godot_openvr plugin from source https://github.com/GodotVR/godot_openvr, it comes with a small demo project in the demo/ subdirectory. As a heads up, the godot_openvr master branch has changed a lot compared to the latest release on the asset store and the existing tutorials might not apply 1:1.
  • Maintenance release: Godot 3.3.2
    1 project | /r/godot | 24 May 2021
    I found a bug affecting VR in Godot 3.3+.

What are some alternatives?

When comparing Goost and godot_openvr you can also consider the following projects:

Godot - Godot Engine – Multi-platform 2D and 3D game engine

anima - Godot: run sequential and parallel animations with less code

OpenVR-MotionCompensation - An OpenVR driver for motion compensation - a limited version of OpenVR-InputEmulator

scatter - Godot engine addon to randomly fill an area with props or other scenes

openvr-driver-example - This repository is an example on how to implement an Open VR driver that sends joystick and/or trackpad input to Open VR.

godot-proposals - Godot Improvement Proposals (GIPs)

godot_openvr_fps - Repository for the OpenVR starter tutorial

SmartShape2D - A 2D Terrain Tool for Godot

GodotSteam - An open-source and fully functional Steamworks SDK / API module and plug-in for the Godot Game Engine.

Qarminer - Qarminer is fuzzer which automatically test Godot and its modules

luascript - Lua language support for Godot Engine