Goost
godot_openvr


Goost | godot_openvr | |
---|---|---|
7 | 6 | |
484 | 234 | |
0.0% | 1.7% | |
0.0 | 4.9 | |
over 2 years ago | about 1 month ago | |
C++ | C++ | |
MIT | MIT License |
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Goost
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I got SVGs rendering at runtime in Godot! Infinitely scalable!
Though even if not, dynamic meshes just from polygons/lines is something I've thought about before. For instance, one of the ideas would be to use lines to create signs/pipes/wall-decorations in-engine rather than needing to make it in 3d software.
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Qarminer - fuzzer to find crashes in Godot and/or custom modules
I also found it usable when using C++ modules like Godot Voxel(https://github.com/Zylann/godot_voxel) or Goost(https://github.com/goostengine/goost) so if you use modules(in any language), then this tool may be helpful for you.
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Godot Visual Script a loving state of the language
Basically see my discussion at Goost: https://github.com/goostengine/goost/discussions/96
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Hello! I want to contribute to an open source tool project for Godot. Which one would you recommend?
Some addons/modules i used: Scatter, Smart2DShape, Anima, Goost and of course all of Zylans's stuff.
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Announcing the Goost project
If you go into Actions tab and click on one of the workflow runs, you'll notice build artifacts which you can download and try out.
godot_openvr
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VR inputs (Quest 2 PCVR)
firstly im not using BastiaanOlij's openVR plugin, mainly because it seems out of date and most of the things in it refuse to open/work on my computer, but also because I dont want it to bridge my knowledge of godot and for me to use it as a replacement in the future.
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Recommendations for open source VR software?
Yes, Godot is also in our game engine collection: https://ossinsight.io/collections/game-engine. Is this the VR project of Godot? https://github.com/GodotVR/godot_openvr
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Struggling to get VR kinematic body to rotate
I have heard to try basis but I'm a bit new to godot. This is my code if you wouldn't mind giving me some tips on how to correct it for basis rotation, if that's what I'm messing up.
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Godot OpenVR on Arch Linux does not work
Alternatively if you build the godot_openvr plugin from source https://github.com/GodotVR/godot_openvr, it comes with a small demo project in the demo/ subdirectory. As a heads up, the godot_openvr master branch has changed a lot compared to the latest release on the asset store and the existing tutorials might not apply 1:1.
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Maintenance release: Godot 3.3.2
I found a bug affecting VR in Godot 3.3+.
What are some alternatives?
godot_voxel - Voxel module for Godot Engine
luascript - Lua language support for Godot Engine
scatter - Godot engine addon to randomly fill an area with props or other scenes
GodotSteam - An ecosystem of tools for Godot Engine and Valve's Steam. For Linux, Mac, and Windows.
godotcord - A Discord Game SDK integration for Godot
OpenVR-MotionCompensation - An OpenVR driver for motion compensation - a limited version of OpenVR-InputEmulator
anima - Godot: run sequential and parallel animations with less code
godot_openvr_fps - Repository for the OpenVR starter tutorial
Qarminer - Qarminer is fuzzer which automatically test Godot and its modules
openvr-driver-example - This repository is an example on how to implement an Open VR driver that sends joystick and/or trackpad input to Open VR.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
godot_openxr - (Maintenance mode) OpenXR drivers for the Godot Game Engine v3.x

