I got SVGs rendering at runtime in Godot! Infinitely scalable!

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  • godot-proposals

    Godot Improvement Proposals (GIPs)

  • Well, I was going to say it wouldn't hurt to at least open a proposal about it to see if there is interest, but it seems as though an equivalent proposal already exists, perhaps (unless I'm misreading it)? Seems like 4.0 could potentially support it (but won't yet?) due to other changes that are being made under-the-hood. But a future 4.x release could have an Image.load_svg_from_buffer(bytes) method possibly. But 3.x definitely won't since SVG is only used in editor builds and doing so for release builds is prohibitively taxing on binary size. So your plugin would likely be very popular for 3.x projects, and could serve as a basis for identifying how to add a helper method in future 4.x builds maybe.

  • Goost

    A general-purpose, extensible and customizable C++ extension for Godot Engine.

  • Though even if not, dynamic meshes just from polygons/lines is something I've thought about before. For instance, one of the ideas would be to use lines to create signs/pipes/wall-decorations in-engine rather than needing to make it in 3d software.

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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