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Well, I was going to say it wouldn't hurt to at least open a proposal about it to see if there is interest, but it seems as though an equivalent proposal already exists, perhaps (unless I'm misreading it)? Seems like 4.0 could potentially support it (but won't yet?) due to other changes that are being made under-the-hood. But a future 4.x release could have an Image.load_svg_from_buffer(bytes) method possibly. But 3.x definitely won't since SVG is only used in editor builds and doing so for release builds is prohibitively taxing on binary size. So your plugin would likely be very popular for 3.x projects, and could serve as a basis for identifying how to add a helper method in future 4.x builds maybe.
Though even if not, dynamic meshes just from polygons/lines is something I've thought about before. For instance, one of the ideas would be to use lines to create signs/pipes/wall-decorations in-engine rather than needing to make it in 3d software.
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