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By the way, I've resurrected a language (previously removed in Godot) that allows to combine several scripts into one. In Godot, the module was called MultiScript, which I renamed to MixinScript to better reflect the actual behavior, you can see a pull request I've merged in Goost: https://github.com/goostengine/goost/pull/92
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I have improved the property editor a little bit, but it will take a lot of work and multiple iterations. Check out these proposals https://github.com/godotengine/godot-proposals/issues/3139 https://github.com/godotengine/godot-proposals/issues/3140
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