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Top 23 Godotengine Open-Source Projects
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Pixelorama
Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features. Available on Windows, Linux, macOS and the Web!
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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material-maker
A procedural textures authoring and 3D model painting tool based on the Godot game engine
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GodotSteam
An open-source and fully functional Steamworks SDK / API module and plug-in for the Godot Game Engine.
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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the-mirror
The open-source Roblox & UEFN alternative giving you freedom to own what you create. An all-in-one, real-time, collaborative game development platform built on Godot.
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Godello
Trello inspired kanban board made with the Godot Engine and GDScript, with a real-time collaborative backend (Elixir and Phoenix Channels) and a local backend for offline usage (Godot Custom Resources)
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pandora
Godot 4 addon for RPG data management such items, inventories, spells, mobs, quests and NPCs. (by bitbrain)
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GodotDynamicInventorySystem
Godot's fully dynamic inventory system, UI with infinite scrolling, item categories, equipment slots, database of items, inspired by Zelda Breath of the Wild
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godot-resources-as-sheets-plugin
I needed to edit many Resource files, so figured someone would too.
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Instead, I was recommended Godot by a fellow developer. It is an easy-to-pickup and beginner-friendly open-source engine, which I will use to develop the Tetris game.
Project mention: Free Godot Engine for Official Switch Developers | news.ycombinator.com | 2024-01-23There are a few companies to choose from here: https://github.com/godotengine/godot-docs/blob/master/tutori...
Project mention: Need emergency help with GodotSteam! pls upvote for visibility | /r/godot | 2023-12-11Here I'm already trying to use dll and template from windows prebuild win64-g353-s158-gs3221.zip from https://github.com/CoaguCo-Industries/GodotSteam/releases, same results
Project mention: I made a quick tutorial for building a reusable menu node with a moving pointer | /r/godot | 2023-06-15This is the basis for the menu I use in my own game as well as my Dialogue Manager addon.
Some other Rust game engines ship with their own physics engine. Fyrox, for example, has advanced 2D/3D physics, supporting rigid bodies, joints, ray casting and more. Godot too, which has community-led Rust bindings also has an in-built physics engine as well as a Godot-native extension using the Jolt physics engine. In fact, which is reported to be more performant than the official physics engine.
For a beehavioural tree i recommend taking a look at this plugin: https://github.com/bitbrain/beehave
I checked LICENSE.txt [1]. The code is under the MIT license. The assets are under CC BY 4.0. Then there's this:
> All other assets of The Mirror, including but not limited to names, logos, trademarks, intellectual property, and branding, are property of The Mirror Megaverse Inc. (c) 2022-present.
What does "intellectual property" mean here? There is copyright on the software, the images, the audio files, the repo as a whole, etc. The logos, names, and other "branding" are trademarked.
[1] https://github.com/the-mirror-gdp/the-mirror/blob/dev/LICENS...
Project mention: GodSVG: An application for creating small and tidy SVG files. Built with Godot | news.ycombinator.com | 2023-12-07
Project mention: Final 4.1 RC? Please test! Release candidate: Godot 4.1 RC 3 | /r/godot | 2023-07-05It needs to be ported for 4.1: https://github.com/2shady4u/godot-sqlite/issues/148
Project mention: Adding support to Godot 4 for my godot-game-gemplate: I decided to focus on desktop platforms, is this a bad move? I want to know what do you think | /r/godot | 2023-09-24Basically I explained everything in this issue: https://github.com/crystal-bit/godot-game-template/issues/80
Project mention: I made an addon for Godot 4 that manages RPG data such items, inventories, spells, mobs, quests and NPCs. | /r/GameDevelopment | 2023-08-22
I am not willing to reinvent the wheel, so I've found these are the 2 more well maintained inventory addons: Gloot and Espresso. The problem is: both seem a cannon shot for my use case.
Godotengine related posts
- Tetris Development 1 - Setting Up
- Name it Better (ideas for making more informative names)
- Unity Software cutting 25% of staff in 'company reset' continuation
- Need emergency help with GodotSteam! pls upvote for visibility
- How do "feature flags work"
- I want to learn some low level typed language, should I learn Go or Rust?
- Duplicated Enemies all respond to a signal belonging to a different instance of that enemy.
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Index
What are some of the best open-source Godotengine projects? This list will help you:
Project | Stars | |
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1 | Godot | 83,500 |
2 | Pixelorama | 6,086 |
3 | godot-docs | 3,423 |
4 | material-maker | 3,134 |
5 | GodotSteam | 2,337 |
6 | godot_dialogue_manager | 1,728 |
7 | godot-jolt | 1,617 |
8 | beehave | 1,580 |
9 | the-mirror | 958 |
10 | GodSVG | 877 |
11 | godot-sqlite | 750 |
12 | Godello | 744 |
13 | luascript | 597 |
14 | godot_experiments | 597 |
15 | godot-game-template | 560 |
16 | godot-tactical-rpg | 495 |
17 | godot-nim | 494 |
18 | godot-jvm | 480 |
19 | Goost | 459 |
20 | pandora | 427 |
21 | GodotDynamicInventorySystem | 413 |
22 | gloot | 399 |
23 | godot-resources-as-sheets-plugin | 345 |
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