Goost
A general-purpose, extensible and customizable C++ extension for Godot Engine. (by goostengine)
Qarminer
Qarminer is fuzzer which automatically test Godot and its modules (by qarmin)

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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Goost
Posts with mentions or reviews of Goost.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-01.
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I got SVGs rendering at runtime in Godot! Infinitely scalable!
Though even if not, dynamic meshes just from polygons/lines is something I've thought about before. For instance, one of the ideas would be to use lines to create signs/pipes/wall-decorations in-engine rather than needing to make it in 3d software.
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Qarminer - fuzzer to find crashes in Godot and/or custom modules
I also found it usable when using C++ modules like Godot Voxel(https://github.com/Zylann/godot_voxel) or Goost(https://github.com/goostengine/goost) so if you use modules(in any language), then this tool may be helpful for you.
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Godot Visual Script a loving state of the language
Basically see my discussion at Goost: https://github.com/goostengine/goost/discussions/96
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Hello! I want to contribute to an open source tool project for Godot. Which one would you recommend?
Some addons/modules i used: Scatter, Smart2DShape, Anima, Goost and of course all of Zylans's stuff.
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Announcing the Goost project
If you go into Actions tab and click on one of the workflow runs, you'll notice build artifacts which you can download and try out.
Qarminer
Posts with mentions or reviews of Qarminer.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-03-12.
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Win32 API fuzzer, to help develop Wine
This is my third created fuzzer, there was also Qarminer(Godot) written in GDScript and gtk-rs-fuzzer(GTK) written also in Rust, which also found several crashes and invalid behavior.
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Qarminer - fuzzer to find crashes in Godot and/or custom modules
Link to repository(stable is 3.4 branch) - https://github.com/qarmin/Qarminer/tree/3.4
What are some alternatives?
When comparing Goost and Qarminer you can also consider the following projects:
godot_voxel - Voxel module for Godot Engine
scatter - Godot engine addon to randomly fill an area with props or other scenes
GodotBuilds - Test Godot builds with sanitizers
godotcord - A Discord Game SDK integration for Godot
trinity - Linux system call fuzzer
godot_openvr - GDExtension-based OpenVR (SteamVR) module
auto-fuzz-test - Effortlessly fuzz libraries with large API surfaces
anima - Godot: run sequential and parallel animations with less code
Win32Fuzzer - Winapi fuzzer to help Wine project in creating better Windows "emulator"
Godot - Godot Engine – Multi-platform 2D and 3D game engine
windows-rs - Rust for Windows

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Nutrient - The #1 PDF SDK Library
Bad PDFs = bad UX. Slow load times, broken annotations, clunky UX frustrates users. Nutrient’s PDF SDKs gives seamless document experiences, fast rendering, annotations, real-time collaboration, 100+ features. Used by 10K+ devs, serving ~half a billion users worldwide. Explore the SDK for free.
nutrient.io
featured